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The Game Kitchen and Team17 have now delivered on their promise of official Linux (and macOS) support for Blasphemous as it's now available.

Set in a world where a foul curse has fallen upon the land simply known as The Miracle, which visibly and tangibly manifests peoples "guilt, repentance, mourning and every pain of the soul of all kind". You play as The Penitent One, sole survivor of a massacre known as the Silent Sorrow. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish. It sounds quite horrible but it sure does make for an engrossing setting.

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Feature Highlight:

  • Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
  • Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
  • Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
  • Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
  • Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
  • Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.

They mentioned that the newly supported platforms are fully up to date with all the latest goodies too.

Note: we were sent a key by the developer some time ago. Performance seems wonderfully smooth, gamepad input works great with the Xbox One controller (working vibration and all). I did notice a minor issue with some missing gamepad prompts when it tells you how to access you inventory (bug report) and the map but it's perfect other than that. Looks like it was worth the wait and the port seems great. Certainly doesn't ease you into it, with a huge enemy jumping into screen within the first few minutes and wow - does it get intense quickly.

Pictured: the new Linux port of Blasphemous in action. Shortly before my first death.

Some games you pick up and you just get that instant feeling of a connection, Blasphemous gave me that right away. Not surprised it's seen such good reviews from other critics and users alike, this is going to be good. Challenging, sweat-inducing frantic action but what awesome world-building it has to get you pulled in right from the start.

You can buy it from Humble Store and Steam for a key, and hopefully at some point the Linux build will be up on GOG.

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Cyril Sep 28, 2020
Still no news about the GOG release...
I already have the game there, as I backed it, but It doesn't feel good about Linux/macOS versions...
Cyril Nov 25, 2020
Hey guys, sorry for some of you who was waiting for the GOG release, they won't release it.

Quoting: The Game KitchenHi, unfortunately we won't be able to support macOS/Linux on GOG. Please reach us privately via message to look for a solution that suits you.
Source: Kickstarter
Shmerl Nov 25, 2020
Another developer bites the dust.
scaine Nov 25, 2020
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What on earth causes that situation?? Why would they only release Win only on GOG when they support all three platforms on Steam?
Shmerl Nov 25, 2020
Quoting: scaineWhat on earth causes that situation?? Why would they only release Win only on GOG when they support all three platforms on Steam?

This is starting to happen all the time now. Mark Of the Ninja remastered just came out on GOG. No Linux version in sight...
Cyril Nov 30, 2020

Quoting: The Game Kitchen on KickstarterEach PC store we release in requires it's own binaries, and each set of binaries requires it's own QA process of approval. Being a small team, we are tightly limited by the capacity of our QA team, which already needs to approve each platform one by one. Currently, we are supporting nine platforms, and that is now topping our capacity.

To support our commitment to continue adding content to the game via Free DLC, we cannot put more resources on the approval and QA process due to additional platforms. Since, we had to make the difficult choice of keeping the number of supported platforms as it is right now, and offer GoG Linux & Mac users to migrate to any of the other supported platforms.
Shmerl Nov 30, 2020
Why can't they make one binary that works in all stores?
Cyril Nov 30, 2020
I'm so tired of these answers...
Shmerl Nov 30, 2020
Especially since we have stuff like appimage and tons of other ways to make one binary work everywhere.
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