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ScummVM, the awesome all-in-one solution for playing tons of classic adventure and RPGs has a brand new release available which expands the games supported.

Release 2.2.0 "Interactive Fantasy" is out and it's quite the history lesson. One of the noteworthy titles they mention that's newly supported is Colossal Cave Adventure, which originally released in 1976 and is known as the first work of interactive fiction in gaming. 

Their support of other interactive fiction games expanded dramatically too as they pulled in support for more game engines like ADRIFT, AdvSys, AGT, Level 9, ZCode and more. They said this has given ScummVM support for around 1,600 more titles.

Other newly added games include:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

As a reminder: since some games need the data files of games still sold, you can find a few classics on GOG.com.

On top of that they added autosave support for all the game engines, improvements to the keymapper, on Linux you can now flick an option to use the native file browser instead of their own, errors are now more likely to throw up a debugger so you can report issues better rather than just crash and more smaller fixes everywhere. See the release notes here.

Article taken from GamingOnLinux.com.
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10 comments

Arehandoro Sep 28, 2020
I've been in love with ScummVM for decades.
Avehicle7887 Sep 28, 2020
I never used ScummVM since most games are not my type, Ultima 8 though that's hard one to pass up and I've played it to death on my old 486, so I'll give this a shot


EDIT:
Source code compiled fine, we have lift off!




Last edited by Avehicle7887 on 28 September 2020 at 1:03 pm UTC
Gamewitch Sep 28, 2020
It's interesting to see Colossal Cave Adventure added. Doubt I will move away from using the original engine much though (Well I've actually got both the BSD version and the C port done by Crowfer and Woods installed locally) but this should make it easier to play outside of Linux finally.
Eike Sep 28, 2020
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I played (tried to) some Level 9 adventures back then. I think it included Snowball (1983), Lords of Time (1983), Return to Eden (1984). I don't think I got far in any. Still have them on cassette somewhere I guess.
Cyril Sep 28, 2020
Blazing Dragons
slaapliedje Sep 28, 2020
Quoting: Avehicle7887I never used ScummVM since most games are not my type, Ultima 8 though that's hard one to pass up and I've played it to death on my old 486, so I'll give this a shot


EDIT:
Source code compiled fine, we have lift off!

Want to hear something messed up?
I somewhat recently got an Atari PC4. Yup, Atari dipped their toes into the PC business for a bit. The PC was an 8088 like the Mega ST in design. Then the PC2 and PC3 were more like an IBM XT. The PC4 like I have was the last one with an Atari made motherboard, but was an 8/12 or 8/16mhz 286 system (2nd number is turbo). PC5 was a 386, but the biard wasn't designed by them...
Anyhow, Ultima V actually works fine on a 286... unless you install the MIDI and Graphic enhancement mod, which makes it require at least a 386! Mods for sure should not increase requirements...
Somewhat related to ScummVM, having an AWE64 connected to a Roland MT-32 is pretty sweet! I normally have it hooked up to my PC for ScummVM, but for now I have the SC-88 pro there.


Last edited by slaapliedje on 30 September 2020 at 4:55 am UTC
UnixOutlaw Sep 30, 2020
I recently bought Blade Runner from Gog, thinking it was something "recent" (it wasn't 'recent'), anyway I downloaded the Linux version anyway, and it wouldn't run - then I figured out - "it's just a ScummvM game", so I can probably figure how to run it in ScummVM, but haven't gotten around to that yet...

Played Monkey Island 1 via ScummVM on my NTC PocketChip (single core ARM 512 RAM) a couple years back and that ran perfectly...
legluondunet Sep 30, 2020
Quoting: UnixOutlawI recently bought Blade Runner from Gog, thinking it was something "recent" (it wasn't 'recent'), anyway I downloaded the Linux version anyway, and it wouldn't run - then I figured out - "it's just a ScummvM game", so I can probably figure how to run it in ScummVM, but haven't gotten around to that yet...

Played Monkey Island 1 via ScummVM on my NTC PocketChip (single core ARM 512 RAM) a couple years back and that ran perfectly...

There is a Lutris script for that game, did you try it?
slaapliedje Oct 3, 2020
Quoting: UnixOutlawI recently bought Blade Runner from Gog, thinking it was something "recent" (it wasn't 'recent'), anyway I downloaded the Linux version anyway, and it wouldn't run - then I figured out - "it's just a ScummvM game", so I can probably figure how to run it in ScummVM, but haven't gotten around to that yet...

Played Monkey Island 1 via ScummVM on my NTC PocketChip (single core ARM 512 RAM) a couple years back and that ran perfectly...
I went for Authenticity, and was running it last night on my Atari PC4 w/286@12 and 5MB of RAM (I went silly and also threw in my Awe64 which I upgraded to have 24MB of memory.. weird when your sound card has more memory than your system.). This is all hooked up through a Roland MT-32. Sounds amazing (even though I'm currently using the crappy dell speakers that connect to the monitor).

https://atariage.com/forums/topic/311958-atari-pc4-and-isa-cards-conflicts/?do=findComment&comment=4644874


Last edited by slaapliedje on 3 October 2020 at 8:55 pm UTC
whizse Oct 3, 2020
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Quoting: UnixOutlawI recently bought Blade Runner from Gog, thinking it was something "recent" (it wasn't 'recent'), anyway I downloaded the Linux version anyway, and it wouldn't run - then I figured out - "it's just a ScummvM game", so I can probably figure how to run it in ScummVM, but haven't gotten around to that yet...

Played Monkey Island 1 via ScummVM on my NTC PocketChip (single core ARM 512 RAM) a couple years back and that ran perfectly...
As long as the installer runs and you can locate the game data it shouldn't be harder than installing the ScummVM package in your distro and use "Add Game".
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