Mini Metro, the wonderful subway train-track building sort-of puzzle game just recently had a nice free content upgrade with more on the way. It's something of a masterpiece, and very highly rated so it's awesome to see it expand.
Across multiple maps you gradually build up and design a transport network that rapidly expands, the point is to get people across to the correct station as quickly as possible. It's a hard game to pin down to a particular genre too. Is it a puzzle game? Is it a strategy game? Well, both sort-of and it's also both relaxing and often a little stressful too but it's brilliant and many things more.
Considering how great it is, it's not a big surprise that Mini Metro on Steam has an overall "Overwhelmingly Positive" user score from over six thousand users. It fully deserves it as it's a finely crafted experience. The night mode option is lush too, which has enabled me to play it on some days with very tired eyes and still enjoy it a lot.
On October 27, the team at Dinosaur Polo Club updated the game and announced that they've added in two brand new locations to play through. There's the megacity of Lagos, Nigeria and also Santiago, Chile. Not only that, they've teased that a "major" feature update is coming soon along with another additional map update that's planned for this year. It originally released in 2015 and not many teams continue updating their games for this long so it's awesome to see.
- Multiple game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge. Plus a Creative Mode to go all zen-like and just build how you want to.
- Tons of real-world cities to design subways for (London, New York City, Paris, Berlin, Melbourne, Hong Kong, Osaka, Saint Petersburg, Montréal, San Francisco, São Paulo, Seoul, Washington, D.C., Cairo, Istanbul, Shanghai, Singapore, Stockholm, Mumbai, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
- Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
- Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck.
- Responsive soundtrack created by your metro system, engineered by Disasterpeace.