Coming to Linux sometime in 2021, Bonfire Peaks looks absolutely gorgeous. Set in a world with seriously lush chunky voxels, it's going to be good.
Bonfire Peaks is the latest puzzle game designed by Corey Martin, developer of Pipe Push Paradise & Hiding Spot, with art by Mari Khaleghi and Zach Soares. They also recently announced that Draknek & Friends, the publisher and developer of A Monster's Expedition and Cosmic Express will be publishing it as their first external title.
Quite a chilled-out and atmospheric puzzle game, one that's all about sitting at various campfires on a strange island to enter a new puzzle. In each section you need to make your way to the fire to burn your belongings. It may look sweet and pull you in with the gorgeous style but it's very much a puzzle game that's going to test your mind. You need to move boxes around, to enable you to reach around unmovable objects and reach higher platforms. Not your traditional block-moving puzzler though, with the fully 3D viewpoint it makes things a little trickier than you might expect and it's easy to get a bit stuck as you move around with these boxes.
It's a very peculiar setting but I was sold on it pretty quickly. Ahead of the Steam Game Festival: Autumn Edition they've put a demo and it works great. Looking forward to the full game on this one.
You can try it out on Steam now.
Thanks for mentioning Hiding Spot. Never heard of it before. I enjoyed Pipe Push Paradise and apparently this one is available for Linux as well. Too bad A Monster's Expedition isn't.
Quoting: tuubiToo bad A Monster's Expedition isn't.
That was a huge disappointment for me as well. Apparently they were having some trouble with FMOD, and are also using an unnamed library which doesn't support Linux at all.
Quoting: NezchanNot sure this is my kind of puzzle game, but that has to be the nicest voxel art I've ever seen.Smith and Winston had some pretty fantastic voxel art too.
I was really stumped on one of the puzzles (Ditch) for a while, and had to leave it while I finished the rest. When I came back to it though, it seemed so obvious. I really like that you have a choice between puzzles, so that you don't really get stuck, even when you're struggling with some of them.
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