Sword Slinger is a unique physics-based puzzle game about slaying goblins by controlling a sword with magical behaviours. You'll combine chains of magical behaviours together to create complex and original solutions.
Made in the wonderful Godot Engine, it's now confirmed to be releasing along with Linux support on October 20, although the Steam page mentions October 21 so there might be some timezone differences there.
The developer provided us with a key and we've been blasting through it, enjoying every silly moment it offers. Crafting your magical behaviours is pretty funny, as it makes each level open-ended in how you actually solve it. You can go directly for the goblins, or make your sword do some seriously crazy tricks all over the screen to get them. It's all about solving it your way. It does result in it being a trial and error experience but in this case that's intended and part of the fun since you don't know exactly what will happen.
- 50 open-ended physics-based puzzle levels
- 10 chain-able magical behaviors
- 7 achievements
About the developer:
Firebelley is an indie game developer and software engineer based out of Northeast Ohio. They created Sword Slinger over a period of 7 months, routinely working on the game in the evenings after an 8 hour work day. Being fascinated with the idea that simple inputs can create complex outputs. This idea was the basis for creating Sword Slinger, which is fundamentally about linking small behaviour blocks to create clever or complex solutions.
Wishlist / follow on Steam and try out the demo for a small taste. It will be $4.99 at release.