After seeing success on the Epic Games Store, and then consoles it's now confirmed to be launching on Steam on November 5 along with Linux support.
What is it? Superliminal is a single-player first-person puzzle game that uses perception as a mechanic. You play as someone who wakes up in a surprisingly lucid dream. As you complete puzzles to get to the next exit, certain patterns and truths become more apparent. It sounds like a genuinely brilliant idea, that involves plenty of thinking outside the box. What you see, is what you get.
Check out the new Steam trailer below and you'll see what it means:
Direct Link
Along with the release for Steam it will get these Steam features included:
- Remote Play Optimized - Play the game streamed to your TV using Steam Link.
- Steam Achievements - Achievements that launched alongside the console versions in July are now fully integrated with Steam’s Achievement system.
- Steam Workshop [beta] - The devs are working on some very experimental features for Steam Workshop. More details will be revealed soon!
On top of that a new Challenge Mode is coming so you can see how you stack up against others, along with some developer commentary. Something of a surprise was learning that it will support Linux (and macOS), as the team at Pillow Castle have teamed up with veteran porter and FNA creator Ethan Lee. That means we can expect a great port along with great support.
When it releases for Steam / Linux on November 5 it will be on a 20% discount at $15.99 with a regular price of $19.99 and the discount will last until November 12.
You can wishlist and follow Superliminal on Steam.
Quoting: Comandante ÑoñardoVulkan?It hasn't been noted anywhere I could see.
Quoting: PhiladelphusWish the demo up on Steam wasn't just for Windows. :sad: And that Valve would get around to letting you download Windows demos and running them on Proton! :angry:The demo works flawlessly on Proton, just click and play really.
Quoting: Liam DaweIt's added now, Vulkan is required!Quoting: Comandante ÑoñardoVulkan?It hasn't been noted anywhere I could see.
Quoting: rkfgThe demo works flawlessly on Proton, just click and play really.Honest question, how do you get the demo to download? :huh: I click the Download Demo button and just get an error saying "An error occurred while updating Superliminal Demo (invalid platform)." I've never been able to figure out how to get Steam to let me download a non-Linux demo…
Quoting: PhiladelphusFor directly downloading from store, you have to allow Proton to be used for non whitelisted games. Under Steam settings, select Steam Play from the side panel. From there check the "Enable Steam Play for all other titles" and then restart Steam.Quoting: rkfgThe demo works flawlessly on Proton, just click and play really.Honest question, how do you get the demo to download? :huh: I click the Download Demo button and just get an error saying "An error occurred while updating Superliminal Demo (invalid platform)." I've never been able to figure out how to get Steam to let me download a non-Linux demo…
Quoting: AnzaFor directly downloading from store, you have to allow Proton to be used for non whitelisted games. Under Steam settings, select Steam Play from the side panel. From there check the "Enable Steam Play for all other titles" and then restart Steam.:shock: Oh my word this is a game-changer (heh, literally)! I never knew you could do that. Thanks! :grin: Time to give the demo a spin.
Quoting: rkfghm, i don't see a demo, am i missing something? O_oQuoting: PhiladelphusWish the demo up on Steam wasn't just for Windows. :sad: And that Valve would get around to letting you download Windows demos and running them on Proton! :angry:The demo works flawlessly on Proton, just click and play really.
Quoting: Termyhm, i don't see a demo, am i missing something? O_oI think it was time limited, part of the Steam Game Festival.
Quite annoying. I can understand releasing demos as an event during the festival, but why remove them?
Quoting: whizseBased on what demos I installed, they're not removed from your account though. So if you installed them during the event, you can keep playing them.Quoting: Termyhm, i don't see a demo, am i missing something? O_oI think it was time limited, part of the Steam Game Festival.
Quite annoying. I can understand releasing demos as an event during the festival, but why remove them?
With previous event I had few demos where licenses expired, so installing all the interesting ones didn't help if you didn't actually have time to play them during the event.
I'm not sure if anything is mandated by the event as things vary between games.
Last edited by Eike on 6 Dec 2020 at 5:11 pm UTC
Quoting: EikeI got severe mouse (and keyboard, it seems) lag. System is strong enough. Tried lower resolution, 60 Hertz, Vsync on and off, fullscreen on and off. Anybody got an idea?Did you try disabling AA and/or SSAO in game? I remember one or the other resulting in sluggish input in certain Unity games. Although that was back when my system was quite a bit weaker than yours. I guess you could try switching off your compositor as well.
Quoting: tuubiI tried lowest graphics quality (added that to my post).Quoting: EikeI got severe mouse (and keyboard, it seems) lag. System is strong enough. Tried lower resolution, 60 Hertz, Vsync on and off, fullscreen on and off. Anybody got an idea?Did you try disabling AA and/or SSAO in game? I remember one or the other resulting in sluggish input in certain Unity games. Although that was back when my system was quite a bit weaker than yours. I guess you could try switching off your compositor as well.
There's a [Steam thread](https://steamcommunity.com/app/1049410/discussions/0/3005551013335878454/?ctp=2#c2972902451428989250) as well, mostly about mouse sensitivity, though.
I'm always unsure about this compositor stuff, I hope I already generally disabled it (KDE screenshot):
Quoting: EikeIn the article for the release, there was this parameter:Quoting: tuubiI tried lowest graphics quality (added that to my post).Quoting: EikeI got severe mouse (and keyboard, it seems) lag. System is strong enough. Tried lower resolution, 60 Hertz, Vsync on and off, fullscreen on and off. Anybody got an idea?Did you try disabling AA and/or SSAO in game? I remember one or the other resulting in sluggish input in certain Unity games. Although that was back when my system was quite a bit weaker than yours. I guess you could try switching off your compositor as well.
There's a [Steam thread](https://steamcommunity.com/app/1049410/discussions/0/3005551013335878454/?ctp=2#c2972902451428989250) as well, mostly about mouse sensitivity, though.
I'm always unsure about this compositor stuff, I hope I already generally disabled it (KDE screenshot):
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-hwcursorThat could fix the input lag.




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