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Not long after confirmation that Cyberpunk 2077 will be on Stadia at release on November 19, Google has confirmed lots more games are on the way from Ubisoft.

We already knew of a few newer titles coming to Stadia from Ubisoft, however, it appears they're really going all-in with what they have. Some of the new titles confirmed (with no apparent date) include:

  • Assassin’s Creed Origins
  • Assassin’s Creed Syndicate
  • Assassin’s Creed Unity
  • Far Cry 5
  • Far Cry New Dawn
  • Tom Clancy's Ghost Recon Wildlands
  • Watch Dogs
  • Watch Dogs 2

All of those titles are on top of the upcoming newer games like:

  • Watch Dogs: Legion (October 29)
  • Assassin’s Creed Valhalla (November 10)
  • Immortals Fenyx Rising (December 3)
  • Scott Pilgrim vs. The World: The Game (2020 sometime)
  • Far Cry 6 (February 18, 2021)
  • Riders Republic (February 25, 2021)

The timing of this announcement is a bit odd, considering this week they have three days planned of Stadia announcements. One of which we're expecting to be a new PAC-MAN game that's styled like a Battle Royale, much like the recent Super Bomberman R Online 64 player mode that's currently Stadia exclusive. It's not been announced, but it was teased in the most recent Stadia Advert:

You can clearly see the paths on the side to other rooms, so it will be interesting to see. Could be quite amusing.

We'll be keeping you up to date on Stadia like we do for everything else. Stay tuned for October 20 for the first of the three day Stadia event.

Article taken from GamingOnLinux.com.
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Quoting: Purple Library Guy
Quoting: NasraOne question,

Stadia games are ported on Linux (debian version in Stadia), or runs with Linux Debian in a VM ou hypervisor ?
As I understand it they've all been ported to a basically-Debian Linux. No hypervisors or whatnot, the servers are just running them directly on Linux.

I would expect there to be some level of containerisation or virtualisation with very low overhead on Google's internal infrastructure. And they have custom silicon - most likely using GPU virtualisation tech that AMD looked into a while back (this is probably the reason they did so).
If nothing else, that would let Google keep a game running no matter what other infrastructure upgrades take place, and spin up & down instances on demand, and possibly even move a running instance between locations transparently.
But to the end user and developer, by all appearances it will look just like directly on Debian (or some flavour thereof).
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