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The big tech upgrade for They Bleed Pixels is now out everywhere

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They Bleed Pixels, a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror recently released on the Nintendo Switch which gave the PC version a nice tech upgrade too.

While technically this has been out for a while, as the itch.io release of They Bleed Pixels back in June had all the upgrades it wasn't updated everywhere else. As of this week though, it's now live on Steam too. Much like the recent 64bit upgrade to Quadrilateral Cowboy, this tech upgrade was done by game porter Ethan Lee.

So what's new? Much improved and expanded gamepad support including hot-plugging, additional pad support, PS4 and Switch glyphs are now supported and the icons will correctly switch on-screen, the cut-scenes have been improved to fade properly, 64bit support Linux and macOS, checkpoint save/load optimizations and plenty of bug fixes.

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Game Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.
  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional bonus levels and guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust, exp.
  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.
  • Becoming a monster stabbing master with individual level rankings as well as 150 skill-based achievements. There's lots to aim for after you've completed the game.
  • Standard and Novice difficulty to match your skill level.
  • Record, playback and share your best playthroughs with online leaderboards for speed and high score!
  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

You can buy it on Humble Store, itch.io and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

M@GOid 23 Oct
And they didn't fix the game speed being attached to the monitor refresh rate... Here I use 120Hz and the game becomes blazing fast and almost impossible to play.
I like this game, but never finished it. This is a good reminder to go back again.
flesk 25 Oct
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Quoting: no_information_hereI like this game, but never finished it. This is a good reminder to go back again.

I'm in the same boat. I loved the game, but it eventually got so difficult that I needed a break from it. And as so often happens, I never got around to the getting back to it part.
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