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Ready to show off your moves and need a new VR game? BitCutter Studios have announced their technical VR rhythm shooter will release into Early Access on October 28.

Sounds like it's going to be a lot of fun for VR fans as you frantically switch between shooting and blocking approaching targets and bullets. All while listening to some slick indie tunes spread across a variety of musical genres, with each track having properly hand-crafted sequences and light shows.

Check out the trailer below:

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Speaking about the music they picked to include in the game, BitCutter said they decided to do things a bit differently. Rather than following a traditional licensing model, they opened up submissions to artists around the world, selecting songs that the developers felt provided the best fit for the game's mechanics and atmosphere. The result, they said, makes the game quite refreshing and due to the different genres and pacing, it should help keep players firmly on their toes.

We spoke to the team at BitCutter Studios to ask about their experience developing a VR game for Linux, here's what they had to say about that:

Developing a VR game for Linux has been a pretty smooth process.  We chose a game engine, libraries, and other tools with cross-platform development in mind, and we regularly tested Linux builds throughout the development process.  We were well prepared after developing our other VR game with Linux support, Balloonatics, so we didn't have many surprises.  It also helps that our Linux beta testers are experienced users as they are able to point us in the right direction whenever a bug does show up. 

What makes Groove Gunner also pretty slick, is their inclusion of a full editor, the same one used to create the featured songs in the game. So players will be able to customise the experience with their own stuff too.

You can wishlist / follow Groove Gunner on Steam. Since it's VR-only, you will need a Valve Index or HTC Vive.

Article taken from GamingOnLinux.com.
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4 comments

kuhpunkt 14 Oct
Nice to see that it's gonna be a Linux native, but the game itself looks like it's been done before
Ehvis 14 Oct
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Tried the demo over the weekend. No technical issues at all, but could do with a few refinements. Still a very well executed native VR game with an interesting selection of songs. I'll be there on day 1!
scaine 14 Oct
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I got onto the beta testing for this and my sole suggestion was taken on board (the targets used to rush in, then slow down as they neared their "perfect" shooting point, which jarred against the general rhythm mechanic), so I'm delighted! Despite that, I didn't play much and I'm looking forward to picking this up and experimenting a bit further.

The whole VR rhythm game mechanic has certainly been done before in games like Beat Saber, Synth Riders and Pistol Whip, but this is its own beast and as a Linux native game, I hope it does well.
Beamboom 14 Oct
Native Linux VR games are so few and far between so this one I'm gonna support out of sheer principle. That said, I can totally see myself having fun in it too, although I do agree with the above in it having a bit of "done before" over it, both in regards to visuals and mechanics.

So while I doubt this is the new Pistol Whip, it looks like a good few hours of fun!


Last edited by Beamboom on 14 October 2020 at 9:57 pm UTC
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