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There's another interesting talk coming up this month that you might want to check out, with open source consulting firm Collabora chatting about their work with Valve.

If you missed our previous articles on it, the Linux Application Summit 2020 will be taking place between November 12 - 14 and it will be entirely online this year for obvious reasons (COVID19). Registration is free, so anyone can watch the talks live (but you do need to register for it).

On top of game porter and FNA developer Ethan Lee doing a presentation on building Linux games, we've also been pointed to another talk by Vivek Das Mohapatra, who works for Collabora. The talk titled "Collabora & Valve - What We're Doing (and Why We're Doing It)" will be:

A whistle-stop tour of the work we at Collabora are doing for Valve - ranging from Linux kernel features and enhancements to graphics to OS enhancements and a few other things besides.

So if you're after a good primer on all the work Collabora are doing, it should be interesting. It's scheduled to last around 40 minutes and you can find it here. Another Collabora enginner was at the Open Source Summit recently too, talking about Linux Kernel work, check our previous coverage on that here.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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6 comments

QuoteWhy We're Doing It

Tell me more! Tell me more!

Actually I suspect they just mean what they want to achieve with what they are doing. A piece of this puzzle that is missing for me is with the business side of it. Why is Valve doing this? I can guess, but am bored of that now and would settle for some hard facts.
Actually I think it is very simple. The ~1% Steam Linux gamers give them enough profit to hire some developers to improve this market.
Speaking of business. Mac gaming is on the cusp of imploding. Firstly most Steam games are non-notarized, and then there is the switch to ARM which also implies a shift to cloud based applications and lightweight hardware.
mphuZ 3 Nov
Waiting for the Linux 5.11 kernel. From this point on, work will begin on the launch of DRM and anti-cheat games.


Last edited by mphuZ on 3 November 2020 at 12:49 pm UTC
Quoting: rustybroomhandle
QuoteWhy We're Doing It

Tell me more! Tell me more!

Actually I suspect they just mean what they want to achieve with what they are doing. A piece of this puzzle that is missing for me is with the business side of it. Why is Valve doing this? I can guess, but am bored of that now and would settle for some hard facts.

That's exactly what intriguis me the most. What is Valve target ?
Quoting: benjamimgois
Quoting: rustybroomhandle
QuoteWhy We're Doing It

Tell me more! Tell me more!

Actually I suspect they just mean what they want to achieve with what they are doing. A piece of this puzzle that is missing for me is with the business side of it. Why is Valve doing this? I can guess, but am bored of that now and would settle for some hard facts.

That's exactly what intriguis me the most. What is Valve target ?

In an interview with CodeWeavers it was said that their mandate is "make every game on Steam run on Linux". This is of course a very difficult goal, but that's the guideline. I think Valve is worried that when PC gaming dies, Valve ceases to exist. It may not seem like a likely thing to happen, but Microsoft/Apple/Google are all pushing towards a model where people just run cloud apps, and that's why there's this mad chase for game streaming too. It's also why I refuse to use Stadia.
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