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Lizardcube and Dotemu announced today that Streets of Rage 4 is now officially supported on Linux (and macOS), with a port done by Ethan Lee creator of FNA.

"The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack."

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Game Features:

  • The comeback of the legendary Streets of Rage series.
  • Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
  • Clean up Wood Oak City by yourself or with another friend online!
  • For the very first time, team up to 4 people offline to take the city back!
  • Classic gameplay enhanced with brand-new mechanics.
  • Soundtrack by a wide all-star line up of world-class musicians.
  • Braised chicken everywhere.
  • A dozen former Streets of Rage characters unlockable and playable in their original pixel versions.
  • Play with the music of the previous Streets of Rage games.
  • 12 unique stages.
  • Fight against your friends in the Battle Mode
  • Or team up along to defeat the Boss Rush Mode!

Not only is it now officially supported, it's also the 50th port done by Ethan Lee using FNA and it brings with it both OpenGL and Vulkan support for the Linux version. Speaking about the release on their .plan website, Lee mentioned:

Yes, at long last we're in a position where we can start looking at Vulkan more seriously for FNA, at least from a testing perspective. On Steam you will see two options, one for OpenGL and one for Vulkan Experimental. What does Vulkan provide that OpenGL doesn't? Broadly: Nothing at all, since performance is really good for both renderers. Arguably the Vulkan renderer just raises the VRAM requirement significantly, since texture memory is no longer marshalled between VRAM and host memory, and this game has all the textures. Basically, if you don't have a 4GB+ card, you shouldn't even try to use it. Just about the only thing exclusive to Vulkan is "mailbox" mode, which replaces the "low latency" checkbox found on the Windows version. To enable mailbox mode:


When available, this will use VK_PRESENT_MODE_MAILBOX_KHR which allows the engine to not wait on vsync while also not allowing for tear lines. The game still runs at a 60Hz timestep, but frames will be presented as soon as physically possible, which should noticeably reduce latency for some setups. This is not available for OpenGL and I opted to remove the in-game tickbox because it turns out that mode just manually shoves in a glFinish after SDL_GL_SwapWindow, which I'm not 100% certain works as intended everywhere (it definitely doesn't on macOS).

Aside from that? It's the regular ol game in its perfectly preserved glory. No potentially dangerous write watch hacks needed! This one's been in the waiting room for a while (it was so long we had time to write a whole dang Vulkan renderer), so I hope you'll enjoy it after such a long time!

If you previously used the Proton compatibility layer, you can tell Steam to download the official Linux version by forcing the Steam Linux Runtime from the right click -> Properties menu for the game on Steam (example).

You can buy it on Steam, with the build up on GOG hopefully tomorrow. It's 30% off on Steam until November 16.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Guerrilla Nov 13, 2020
Nice to hear. I played the Xbox version and wasn't really digging it. But with this announcement, I'll see about giving it another shot.
vipor29 Nov 13, 2020
awesome news.did not see this coming
Frawo Nov 13, 2020
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Quoting: CyrilAlso I'll buy it on GOG, but I hope the sale will be there too.

As far as I understand, on GOG you are limited to 2-Player online coop, whereas Steam has 4-Player online coop through Steam Remote Play. You might want to take that into consideration...
const Nov 13, 2020
If it's fna based, I wonder if one can make it run on raspberry pi 4 :)
ageres Nov 13, 2020
Was it ported today or earlier? Steam suddenly redownloaded the whole game one week ago, and the record about Proton was used was gone. All game files remained as Windows files though. I didn't try to launch it, and the Linux files were downloaded only when I selected the Steam Linux Runtime today.
Cyril Nov 13, 2020
Quoting: Frawo
Quoting: CyrilAlso I'll buy it on GOG, but I hope the sale will be there too.

As far as I understand, on GOG you are limited to 2-Player online coop, whereas Steam has 4-Player online coop through Steam Remote Play. You might want to take that into consideration...

I'll play mostly, if not exclusively, single-player so it's not an issue for me.

Also the Linux/macOS versions are now available on GOG, but unfortunately no sale...
ageres Nov 13, 2020
I was playing Arcade on Hard... aaand it crashed.
DaiKaiser93 Nov 13, 2020
The build it's live on GOG.
jarhead_h Nov 13, 2020
Purchased because of this news. Was playing the first one the other day and I had forgotten most of it. Have to get serious and work my way through to get to it.
deathxxx Nov 14, 2020
Game run perfect with Proton and Linux port(start faster).
I try OpenGL and Vulkan experemental.
OpenGL run without any issue(i'm not try online coop)
Vulkan - crashed after 10-15 min gameplay, just when loading 1-st boss scene. (the girl with electric field attack)
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