Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

The classic Driver 2 has a new reverse engineered open source game engine

By - | Views: 14,253

Any of our readers remember Driver 2? I remember spending absolutely hours driving around in this classic PlayStation game and now maybe you can relive it or experience it for the first time.

Thanks to a developer working on an open source (MIT licensed) game engine, using a little reverse engineering magic the game has be reborn. Like a lot of open source game engine reimplementations (OpenMW, OpenRA, openXcom), it does need you to own the original game to have the data files as this is just the code that is being offered - which means hopefully any rights holders will leave it alone.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Their current goals include to make the game playable from start to finish, with all game modes working as intended. Eventually, they want to rewrite it all to properly upgrade it with modern stuff. You can get it running on Linux, and the lead developer has a GitHub issue open indicating they're looking for help to sort out automatic Linux (and macOS) builds.

You can find it on GitHub.

Article taken from GamingOnLinux.com.
20 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
19 comments
Page: 1/2»
  Go to:

fabertawe 16 Nov
I loved the original Driver on PS1, great fun. Looking forward to playing this.
elmapul 16 Nov
i played driver 1, i did knew that there were other driver games (eg: San Francisco), but never heard of driver 2.
elmapul 16 Nov
i wonder why its easier to reverse enginering an game than making an free open source alternative to it...
it shouldnt be
fagnerln 16 Nov
This reminds me that I never finished the tutorial on Driver 1... lol

I played San Francisco which is a good game, but it's boring
Julius 16 Nov
Quoting: elmapuli wonder why its easier to reverse enginering an game than making an free open source alternative to it...
it shouldnt be
Actually no. Making an engine for an existing game is much easier. You have a fixed target and all the art assets are already done.
CatKiller 16 Nov
Quoting: elmapuli wonder why its easier to reverse enginering an game than making an free open source alternative to it...
it shouldnt be

Traditionally for game makers, about half the budget goes to marketing. Asset creation is almost all of the rest. Making the game engine, while both critical and often difficult, is only a small part of the whole. Content is also difficult to do incrementally: you need your story to happen in the right order, and you want all of your artwork to look good before people see it.
aristorias 16 Nov
Well, only really if the data structures and formats are known or closely based known formats, otherwise a huge amount of time will be wasted on reverse engineering that. I wonder how much they had to figure out without specifications.
Regarding asset creation, there seem to be a lot of highly talented freelancers out there (thinking of all the elder scroll mods) who would be capable of competing easily with high end titles. But why would a team like that not ask for money instead? ;-)
whizse 16 Nov
  • Supporter
I've always assumed there to be quite a different challenge, possibly a different mindset, between a reverse engineering project and creating your own game from scratch.

I kinda get it. It's somewhere between deciphering ancient hieroglyphs and restoring an old barn find. Plus the opportunity to study an old favorite from a whole new perspective, learning new things about the game, and possibly the minds who created it.

Anyhow, that's a pretty slick trailer! Makes me want to get out there, steal Eleanor and try some Halicki stunts!
brokeassben 16 Nov
View PC info
  • Supporter Plus
Quoting: fagnerlnThis reminds me that I never finished the tutorial on Driver 1... lol

I played San Francisco which is a good game, but it's boring
Holy shit, that MANDATORY tutorial was so difficult. It didn't help that there were no real instructions on how to perform the required stunts to get past the tutorial within the time limit. It got fun after that...
hardpenguin 16 Nov
Oh sweeeeet! This is amazing, I love Driver series!
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.

Livestreams & Videos
Community Livestreams