Valve are committed to Linux and Linux gaming with Steam, that much is currently clear. They're working with so many contractors on various things, and it seems not everything is as people think.
Recently, Collabora, one of the companies they're contracting with went over a bunch of details like their upcoming Linux Kernel work coming to Linux 5.11 and then a quick overview of everything. Many people thought that a lot of the ongoing work, like the Kernel work was to help things like anti-cheat with Steam Play Proton and it was mentioned by Collabora however it seems that's not exactly the case. Valve developer Pierre-Loup Griffais commented on Reddit to clear up on some speculation, mentioning that Collabora did some speculating of their own.
Griffais mentioned the Kernel work is "nothing to do with anti-cheat" and is instead for anti-tamper and DRM to function properly while also mentioning proper anti-cheat support "is still a long ways out and will need vendor support". That alone is going to be a sore spot for a long time for multiplayer titles run through the Proton compatibility layer, which is why we have an FAQ entry for Easy Anti-Cheat and BattlEye (the most popular) on our dedicated Proton site.
Other points mentioned are that the Steam Linux Runtime Container has nothing to do with security, OpenXR for SteamVR was done by Valve directly (Collabora's own VR work like Monado is unrelated), and the "image-based updater work" is actually towards improving live USB media to update them without losing user data.
Quoting: LinuxwarperWhen Windows 10 was a mess, and alot of people fought against switching to it, there was a bigger opportunity for people to be persuaded to use Linux than now. These days alot have switched to Windows 10, and Microsoft has made alot of improvements that have made the OS attractive to gamers. Even Microsoft understood time was important when they decided to support developers in making their games run on Windows 7 with DirectX 12. I argue they did to prevent the developers considering Vulkan. One of those games was World of Warcraft.Yeah, I think the Windows 10 opportunity has sailed. But there will always be more for as long as they're trying to make money. At some point they will either have a next version or they'll do another trial balloon at trying to make it a subscription.
I am very grateful for work Codeweavers and Valve have put in, but I wish we got more information on anti cheat. What's holding support back? What does "far off" mean? A year, two, or more? Windows 7 percentage on Steam is at 4.5%, and it's shrinking. The sooner Proton is more complete (anti cheat and mature DX12 support), the better likelihood of persuading these users to switch to Linux.
Also the sooner we get more users, the more desirable Vulkan as API will be. Consequently this will pave way for better native support.
Quoting: rustybroomhandleI still want to know what the mission is with all of this. Not technically, but from a business perspective.
I get it, Linux customers are paying customers, but Valve have contracted several companies, individuals, fulltime employees, contact with GPU vendors etc. This seems like way more financial and time investment than what our meagre 1-2% is worth.
Exactly this is pretty much what I have been saying from the beginning what is the end game or what do you valve envision being the end game. At this point they must of sunk millions into r & d on linux funding projects addressing mesa vulkan vr kernel and even anti cheat. They are a big corporation how long will they continue funding these projects at a loss because there is no way there are enough linux users gaming that they have clawed all that money back.
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