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Starting off as nothing but a tiny little cell in a massive world, Thrive is a free and open source evolution sim backed up by the power of science.

Quite early on in development still overall, it is however very playable already and you can have a little fun exploring and eating away at various resources to evolve your creature. It's like a much more detailed version of EA's Spore (in the early game stage). Now powered by Godot Engine, their progress on it seems to be speeding up.

Thrive 0.5.3 is up now and it brings with it numerous improvements to the flow of things like key rebinds, translation support, a process panel to show running processes in your cell, big improvements to the save game system, you can pan the camera in the editor now, music fade improvements, tips on the loading screen, plus lots of bug fixes to make it a lot smoother.

Check out their latest release trailer:

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Work is already well underway for the next version, which will have a fancy new binding agents feature which wasn't quite ready for this version. Once that's ready, the next release will go up with that and whatever else they've done. They're also working on thermoplasts, 3D stages and absolutely loads more that sounds exciting for an evolution sim.

You can follow it on the official site and GitHub. It's free and open source. They also take donations to their Patreon, where if they manage to hit an additional £100 per month one of their team will be able to actually work dedicated part-time on it which would be great to see hit.

Article taken from GamingOnLinux.com.
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4 comments

scaine 12 Jan
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I just couldn't figure this one out when I played it. I'd consume a bunch of cloud, which gave me one part of what I apparently needed, but then started running out of something that wasn't on the map, and I couldn't consume enough of the thing I needed. Tried about four or five times, with subtle variations of that theme.

Hopefully they've added some kind of meaningful tutorial now, cos it's otherwise completely baffling. I never even got the editor parts where you somehow evolve into new form, with new abilities. Just a constant cycle of "eat wrong thing, start to die quite quickly"!
Liam Dawe 12 Jan
Quoting: scaineHopefully they've added some kind of meaningful tutorial now, cos it's otherwise completely baffling. I never even got the editor parts where you somehow evolve into new form, with new abilities. Just a constant cycle of "eat wrong thing, start to die quite quickly"!
There is a basic tutorial now to get you started but they're still evolving the gameplay currently.
oldrocker99 12 Jan
A most impressive simulator; it doesn't do much hand-holding, but it's free and it's an AppImage.
Quoting: scaineI just couldn't figure this one out when I played it.

Glad I am not alone. It was interesting but I couldn't figure it out and then forgot about it until today.
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