We've been waiting a while now on the upcoming official Linux support for Them's Fightin' Herds and it's coming closer but we're seeing a delay.
"Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!"
Originally funded during an IndieGoGo crowdfunding campaign back in 2015, it had Linux and macOS support down as stretch goals where the developer wanted extra funds to complete the ports. The team managed to raise far more than they set as their goals and it later released for Windows in May of 2020.
Linux support was going to be launching with the 1.5 update, which is now going to be the 2.0 update for Linux. So why the further delay? They say the Linux port is actually "done" but the issue is this:
Long story short, the general codebase is too far ahead of what's currently on "live". After months of rigorous 2.0 development, we're past the point where those changes can be cleanly rolled back to make everything match up. The best thing for us to do in order to ensure a more efficient, stable release is hold back the native Linux port until it can go out safely alongside 2.0.
Meanwhile, we've been working on the preparation steps for the Mac port. That's not expected to ship with 2.0, as we want to give the Linux port some time in the wild first, which the Mac port will be based on.
Some basic info about this: The Linux, Mac, and Windows versions on Steam will all be part of the same application. All three will have crossplay and no additional purchase will be necessary.
A little while longer to wait but it sounds like it will be worth it in the end.