Confused on Steam Play and Proton? Be sure to check out our guide.

FOSS game engine GDevelop gets early support for tile-based maps

By - | Views: 17,214

Getting increasingly more useful and powerful, the open source game engine GDevelop has another new version up with the first iteration of support for tile-based maps.

It's in the experimental stages, so there's plenty of limitations but the work is in and will expand over time. Currently, it supports pulling in maps made with Tiled, a general purpose open source tile map editor for all tile-based games. A pretty huge addition when you think about all the games that have tile-based maps, probably a lot more than you realise. Having out of the box support for it, even in the early stages, is quite important.

Pictured - two examples included that show off some of the new tiling features.

Movement behaviours expanded with the latest release too, adding in a new isometry movement option. There's also a new procedural generation example included, their search bar improved again when adding an action/condition to search in all the existing actions and conditions and there's lots of bug fixes too. One big game engine change was done for this release too, with it now all written in TypeScript which they say "makes the game engine and the extensions more robust, preventing bugs and regressions".

Try out GDevelop free from the official site, it's an event-based drag and drop creation tool that doesn't require direct line-by-line traditional programming making it highly accessible.

Want an example of what was made with it? Hyperspace Dogfights was, which is a juicy jet-combat rogue-lite.

Article taken from GamingOnLinux.com.
10 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
1 comment

fagnerln 2 Feb, 2021
They should expose the licensing on their site, it's nice the MIT licence on games developed.

And it's really nice that gdevelop export games to appimage, it's a big plus for Linux.

I'll try it sometime later, but event driven feels a bit limited, or makes things more confusing than they should be, at least is what I remember of when I was kid playing with Multimedia Fusion.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.