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Stadia to see more than 100 games through 2021

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Despite the rising amount of people believing Stadia won't be around for long, we're into another year and Google have announced that more than 100 games will release for Stadia through 2021.

After a pretty rough time with Terraria cancelled and bridges burned, along with Stadia shutting down first-party game development which left a lot of Stadia users worried they definitely needed to put out some good news. In a fresh community post, the Stadia team officially announced "more than 100 games that will be added to the Stadia store for our players in 2021".

Here's more of what they just recently confirmed:

Shantae: Half-Genie Hero Ultimate Edition (Feb. 23)

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Shantae: Risky's Revenge - Director's Cut (Feb. 23)

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It came from space and ate our brains (Mar. 2)

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FIFA 21 (Mar. 17)

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Kaze and the Wild Masks (Mar. 26)

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Judgment (Apr. 23)

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Killer Queen Black

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Street Power Football

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Hellpoint

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The Stadia team also reiterated that plenty more are also confirmed and have been announced previously like Far Cry 6, Riders Republic and Hello Engineer.

You can play on Stadia.com with a Chrome based browser.

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66 comments
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The internet: Stadia is dead, it will be in the Google graveyard in a few months

Google: We're gonna give you 100+ games this year

The internet: *crickets*

The amount of reactionary doom mongering and told you sos in the past 2 weeks compared with the silence from the same people now speaks volumes. They are little more than hate for clicks peddlers
This depresses me.

I don't begrudge Stadia for existing. Sure, exist, chew up all the bandwidth you want. (seriously, it's ecological disaster levels of bandwidth) But it bothers me that in all likelihood, precisely 0 of these games will see a native Linux release anywhere else.
Liam Dawe 13 Feb
Quoting: rustybroomhandleThis depresses me.

I don't begrudge Stadia for existing. Sure, exist, chew up all the bandwidth you want. (seriously, it's ecological disaster levels of bandwidth) But it bothers me that in all likelihood, precisely 0 of these games will see a native Linux release anywhere else.
It is a shame on that level yes but for the Linux desktop there's just no good marketing going on backed up with hardware. The reason all the games go to Stadia is it has marketing and a company properly backing it. Whereas we have Valve with Proton which still isn't advertised anywhere on Steam for over two years - and when it is, you'll then probably see even less developers caring about direct support. Many things to think on...
When Proton does get marketed to developers it will be in the form of a feature complete build target. ie "Here, support this, ktnx"

As for market share etc. Disturbing as it is, Steam China will likely push up the Linux share over time more than the rest of the world.
Liam Dawe 13 Feb
Quoting: rustybroomhandleWhen Proton does get marketed to developers it will be in the form of a feature complete build target. ie "Here, support this, ktnx"
That's just Windows. There is no special Proton build target, it's just Windows.
14 13 Feb
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The Terraria story really broke my trust in how Google handles their accounts, and so being a pro-privacy person is not the only reason I will avoid Google anymore. I deleted nearly all my YouTube videos the other day going back ten years. I am going to find a new domain registrar. No, I will not buy a game that is locked down to Stadia.
Liam Dawe 13 Feb
Quoting: LibertyPaulMThe amount of reactionary doom mongering and told you sos in the past 2 weeks compared with the silence from the same people now speaks volumes. They are little more than hate for clicks peddlers
You just described most youtubers and most other content creators :P
mirv 13 Feb
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As much as this is going to raise the hackles of a lot of people, I personally am getting a far more enjoyable gaming experience out of Stadia, GOG, and anything from itch.io, than from Steam.

With Stadia, now being my choice of platform for "AAAAaaaaaaaaaa" games (large, costly, no real chance of mods, play a game once, maybe twice, and be done with it, and don't feel like upgrading my entire system for that one game) it really is just fire it up and away I go. From GOG, well I can have a range of choice and any native games generally aren't as reliant upon the strange setup that is Steam. Similar for itch.io, which also just has a great range of fun games that you don't find elsewhere. In both those latter cases, games have generally always worked, even some years later.
As for Steam....well, it fails to run _anything_ through "Proton" now. Running Steam itself through wine (with dxvk installed into the prefix) on the other hand, works for quite a lot. And native games I'm starting to increasingly find stop working after a handful of years because of Steam updates, or changes to the way it works. I suspect that's more to do with developers on GOG and itch.io possibly having a bit more experience with dependency handling, basically needing to in order to ship a product where there isn't this Just Works(tm) - for now - runtime from Steam.

Stadia, of course, also gives a known target to develop against, with support from Google to get things running, and last I heard needing to be of a certain performance and quality level before Google accept it (last part may no longer be as stringent as in the beginning). By all accounts, Cyberpunk 2077 didn't have as terrible an experience on Stadia (not without issues, just with fewer).

In short, is Stadia, GOG, itch.io taking me away from Steam? Well....yes, surprisingly.

(--edit: fix some grammar, sure I will have missed more)


Last edited by mirv on 13 February 2021 at 3:35 pm UTC
dubigrasu 13 Feb
It is indeed disheartening and frustrating to know that numerous games have Linux builds and we just can not have them, but I think that blaming Stadia is misdirected.

People connected the dots and thought that: Stadia Linux releases > Linux desktop releases. And when that didn't happened they felt betrayed, they felt like a promise was broken.
Well, Stadia took no obligation to release Linux desktop games, there was no promise of that and the disappointed people have only themselves to blame for their own wishful thinking.

Also, why blame specifically Stadia for Linux builds not reaching the Linux desktop?
What Stadia did was opened the path to Linux builds for publishers/developers, and now these publishers/developers have the tools and know how to do a Linux build. And when they still choose not to release for the Linux desktop, is it Stadia preventing them to do so? No, is the same publisher/developer motivation as always (true or just perceived): Linux desktop market share, distro fragmentation, anti cheat etc.
However, the one motive that they no longer can invoke now is "we don't know how". Is at least one motive less, and this might come in handy someday for us.


Last edited by dubigrasu on 14 February 2021 at 9:36 pm UTC
Quoting: Liam Dawe
Quoting: rustybroomhandleWhen Proton does get marketed to developers it will be in the form of a feature complete build target. ie "Here, support this, ktnx"
That's just Windows. There is no special Proton build target, it's just Windows.

I should have said test target. "Windows" is not a single thing either. Windows 8, 10 (+variants), 7 (in some cases still), GPU types + drivers. Whatever the developer chooses to support, these must all get tested, and more importantly, built from the ground up to not include things that do not work on their chosen supported platforms.

I'm saying if Valve can provide a feature complete Proton that they support, then they could maybe talk some developers into adding this to their list of supported targets.

Anyway, I'm not a moron, Liam.
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