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Studio Koba crowdfunded the impressive looking pixel-art action platformer back in 2017, along with a very clear advertisement of Linux support but that's no longer happening.

During their Kickstarter campaign that pulled in €160,946, they fully confirmed Linux support and it still has a fancy Linux logo on it even now. Their official website also listed Linux as a platform, as can be seen here but that was updated to remove mentions of Linux just recently.

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We've actually been trying to get an official statement on it since they partnered up with Team17 as publisher but only received mixed responses with one from Team17 saying it wasn't planned, another saying to expect news soon and now Studio Koba themselves have posted a comment on Kickstarter to one user to say:

[…] we did what we could to do a Linux version. But, to do so we have had to bear a negative return on investment because of high costs of testing and QA compared to the low demand of Linux […]

It's a shame because it does look genuinely good, but it's also a reminder that even when a Kickstarter campaign mentions Linux support, it's not actually a guarantee and years later things sadly change with some developers. We're tracking a lot of campaigns on our dedicated Crowdfunding Page, with the vast majority succeeding nicely.

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32 comments
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Tuxee 30 Mar
Well, that was to be expected. The campaign ended in March 2017 and they wanted to deliver 18 months later in December 2018. They didn't reach any stretch goals, so feature creep was not to be expected. They delivered 4 years or 48 months after the campaign finished. Interestingly enough the somehow managed to finish a Mac version but it still reeks of incompetence on several levels.
Arehandoro 30 Mar
Let's see if I get this right. Cancelling Linux support because of the negative investment is OK, but stating the game will get to Linux to get a positive reaction and successful campaign is also fine? No apologies, no refunds for people that backed it?

The game looks amazing, but they can piss off.
Termy 30 Mar
Douchebag moves like this drove people like me away from crowdfunding - so good job in making future indie titles less likely to succeed!
scaine 30 Mar
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Quoting: TermyDouchebag moves like this drove people like me away from crowdfunding - so good job in making future indie titles less likely to succeed!

Exactly my sentiment. I contributed to the Funding Crowd articles on here for years and was very bought into the idea of both Kickstarter and IndieGogo. I saw them as a way to promote Linux gaming at a grassroot level. But while (as Liam notes) it worked for a majority of titles, more and more I saw fraudsters emerging, announcing multi-platform support during the campaign, then immediately caveating it on successful completion, or removing it entirely.

Honestly, if Kickstarter had any integrity, they would be following on this fraud legally. But they have their money, so it's left to the punter to lose out. So yeah, tough time for the more honest indies these days.

I expected better in this case - Team 17 have had patchy Linux support over the years, but they've never been outright hostile to launching on our platform. So I suspect it really is just gross incompetence by the developer. I'll wish them well regardless, but they'll never get my money unless they support my platform.
I kind of feel sorry for all the kick starter supporters who supported the project exactly BECAUSE of this.

There is no way to revoke those pledges after all these years isn't it?
kokoko3k 30 Mar
Quoting: Liam Dawe
Quoting: Luke_NukemIt will more than likely work fine in Proton.
Not the point though, is it.
Or it is the point right now?
I mean, at least give backers support for Proton!
Take a proton build, verify it works, say it will work on linux with that proton version, profit.


Last edited by kokoko3k on 30 March 2021 at 12:40 pm UTC
kokoko3k 30 Mar
Quoting: PrzmkThen why the hell put Linux as a stretch goal if you're not going to respect it anyway?
And how can you not know that demand for Linux games is not very big unless you've been living in cave for the past 5 years?

I'm sure it wasn't malicious but they sure didn't do a single bit of research.
I want to trust them,

* BE OPTIMISTIC! *

This means their game is so bad, they don't expect to sell so much.
Quoting: kokoko3k
Quoting: PrzmkThen why the hell put Linux as a stretch goal if you're not going to respect it anyway?
And how can you not know that demand for Linux games is not very big unless you've been living in cave for the past 5 years?

I'm sure it wasn't malicious but they sure didn't do a single bit of research.
I want to trust them,

* BE OPTIMISTIC! *

This means their game is so bad, they don't expect to sell so much.

I also wondered how they actually measured the demand for a Linux build :/
Did they rely on some stats from some web statisitic page? Steams hardware survey? Or did they do a poll somewhere where no one noticed they did? :/
I just watched the trailer and noticed the Xbox, PS4 Logos and Switch Logos ... according to their Kickstarter they did not even reached that tier but now dropping Linux support!?

This is shady...
Lofty 30 Mar
Quoting: emphySo they got to profit from the extra media attention and support from linux users without wanting to spend on the obligation that got them into.Even if they give a full refund to the linux backers that doesn't repay the benefits they received.

Soon and one of these days somebody is going to file a class action suit against this kind of thing, win and set a precedent.

I will not be disappointed when this happens. Even if it means we get less crowdfunded indie games on Linux. At least you know that when the precedent is set for 'false advertising based on a crowdfunded project' you won't have people in this situation disappointed, out of pocket and having wasted their own energy with free marketing for these companies.

Because in the end no product at all is better than a lie.
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