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Studio Koba crowdfunded the impressive looking pixel-art action platformer back in 2017, along with a very clear advertisement of Linux support but that's no longer happening.

During their Kickstarter campaign that pulled in €160,946, they fully confirmed Linux support and it still has a fancy Linux logo on it even now. Their official website also listed Linux as a platform, as can be seen here but that was updated to remove mentions of Linux just recently.

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We've actually been trying to get an official statement on it since they partnered up with Team17 as publisher but only received mixed responses with one from Team17 saying it wasn't planned, another saying to expect news soon and now Studio Koba themselves have posted a comment on Kickstarter to one user to say:

[…] we did what we could to do a Linux version. But, to do so we have had to bear a negative return on investment because of high costs of testing and QA compared to the low demand of Linux […]

It's a shame because it does look genuinely good, but it's also a reminder that even when a Kickstarter campaign mentions Linux support, it's not actually a guarantee and years later things sadly change with some developers. We're tracking a lot of campaigns on our dedicated Crowdfunding Page, with the vast majority succeeding nicely.

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32 comments
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mirv 30 Mar
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Quoting: kokoko3k
Quoting: Liam Dawe
Quoting: Luke_NukemIt will more than likely work fine in Proton.
Not the point though, is it.
Or it is the point right now?
I mean, at least give backers support for Proton!
Take a proton build, verify it works, say it will work on linux with that proton version, profit.

Support is the issue. If they packaged up wine (which would be better in my view than "Proton") and supported it that way, fine. It'd still be a supported way to play the game - and that would mean updates don't break it out of hand.

They're using Unity3D though, so I suspect a native build would actually be an easier approach. Sure it's not quite as simple as pushing a button and done, but it would be easier for them than trying to figure out how to bundle wine.

Of course, I view all this as incredibly shady still. It's of no concern to the end customer if it's economically viable in all honesty. That's the company's gamble, not the customer's, and the company's response here stinks: it's not "we don't know how", or "we suck at it, it's too unstable to be shown to the public", it's purely "we got your money, tough luck". Just not passing the sniff test with me.
F.Ultra 30 Mar
Quoting: Vortex_AcheronticI just watched the trailer and noticed the Xbox, PS4 Logos and Switch Logos ... according to their Kickstarter they did not even reached that tier but now dropping Linux support!?

This is shady...

Well to be honest there is where the purchasing power is, which also makes it so strange that games have those as stretch goals.
As nobody has yet pointed it out here as such, I'll do the obligatory mention:
Anyone who is suddenly figuring out now that it's too hard to support Linux (on a game done in Unity no less) clearly didn't think about how to make the game run well cross-platform back when they were in the planning stage (if there was a planning stage), didn't pick libraries intelligently and so forth. Now they're stuck because they couldn't be arsed to think about what they were promising back when they were promising it.


Last edited by Purple Library Guy on 30 March 2021 at 6:27 pm UTC
Quoting: Luke_NukemIt will more than likely work fine in Proton.
Well yeah but its not the point is it people were worried proton would become the default i would argue it already is. Feral have smartly become a publisher using old partnerships C&A to bring out their first offering multi platform.
Quoting: Purple Library GuyAs nobody has yet pointed it out here as such, I'll do the obligatory mention:
Anyone who is suddenly figuring out now that it's too hard to support Linux (on a game done in Unity no less) clearly didn't think about how to make the game run well cross-platform back when they were in the planning stage (if there was a planning stage), didn't pick libraries intelligently and so forth. Now they're stuck because they couldn't be arsed to think about what they were promising back when they were promising it.

I think when they said they tried to make a linux port i think they meant they pressed export it didnt work so they gave up rather than there published excuse of well we realised it would cost money and we werent willing to pay for it.
Liam Dawe 30 Mar
Team17 have since posted this in reply on Steam now:
QuoteAs mentioned above -- there simply wasn't the ROI that could justify a Linux version this time around. I apologise for the disappointment, the team really wanted to make it happen; this wasn't a case of neglect, at all.

Really sorry folks, I hope you'll have the chance to experience Narita Boy on another platform somewhere down the line.
mirv 30 Mar
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Wasn't the ROI already done? That's the point of Kickstarter. To generate enough to produce something - which had already been surpassed. The investment was already there. That statement didn't help their position at all in my view - if anything, the smell just got worse.

And that last part from them....well I don't have anything nice to say about that. I'll let the imagination fill in something appropriate.

(yes, I'm unhappy with their response, you can probably tell)


Last edited by mirv on 30 March 2021 at 8:25 pm UTC
JSVRamirez 31 Mar
This might be very naive of me, but aren't there enough of us here willing to do free 'testing' and even support the QA? I can't imagine the additional costs being that high, especially if they're using Unity.

Edit: Hell, ask the backers to test the Linux build? They already paid for it?!


Last edited by JSVRamirez on 31 March 2021 at 10:12 am UTC
scaine 31 Mar
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Quoting: Liam Dawe
QuoteReally sorry folks, I hope you'll have the chance to experience Narita Boy on another platform somewhere down the line.

Yeah... that's really not going to happen though is it? Who'd trust a dev team this incompetent, even on another platform? If it ever hits Humble Choice, I might play it, since I get all 12 games anyway. Give them actual money though? Nope.
rea987 31 Mar
All right, another scammer company to boycott.
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