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Quake II RTX patched to expand the Vulkan Ray Tracing support

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Quake II RTX from Lightspeed Studios and NVIDIA continues expanding with a brand new update out now. It's not a huge one but it does continue to expand the Ray Tracing support for Vulkan.

In addition to already supporting NVIDIA's own VK_NV_ray_tracing extension and the more recent vendor neutral VK_KHR_ray_tracing_pipeline extension, they've now gone further to support Ray Tracing with the VK_KHR_ray_query extension API now too.

Here's what else is new:

Fixed issues:
  • Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
  • Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
  • Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
  • Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107
Misc Improvements:
  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
  • Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
  • Improved logging around SLI initialization.

You can play Quake II RTX on Steam. The first 3 levels are free but to play the rest with it you also need to buy the original Quake II.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Update, Vulkan | Apps: Quake II RTX
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1 comment

Lanz 2 Apr
Can this work on AMD RDNA2 with Mesa 21.1?
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