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Quake II RTX patched to expand the Vulkan Ray Tracing support

By - | Views: 20,373

Quake II RTX from Lightspeed Studios and NVIDIA continues expanding with a brand new update out now. It's not a huge one but it does continue to expand the Ray Tracing support for Vulkan.

In addition to already supporting NVIDIA's own VK_NV_ray_tracing extension and the more recent vendor neutral VK_KHR_ray_tracing_pipeline extension, they've now gone further to support Ray Tracing with the VK_KHR_ray_query extension API now too.

Here's what else is new:

Fixed issues:
  • Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
  • Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
  • Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
  • Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107
Misc Improvements:
  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
  • Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
  • Improved logging around SLI initialization.

You can play Quake II RTX on Steam. The first 3 levels are free but to play the rest with it you also need to buy the original Quake II.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Update, Vulkan | Apps: Quake II RTX
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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2 comments

Lanz Apr 2, 2021
Can this work on AMD RDNA2 with Mesa 21.1?
Termy May 12, 2021
i just tried it (because my rdna2 came in today ^^) and had no luck
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