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Ondrej Trhon of Charles Games (Attentat 1942) has written up a blog post on Gamasutra about how things went after setting up an indie studio 13 months ago. Their game was originally released in 2017, so the studio itself wasn't formally created until much later.

For those who just want the Linux info, here you go:

In every discussion, there was always someone asking us whether the game will be available on Linux. With Flash, that was not possible. But since we switched to Unity, we were ready to try it. Several weeks after the Remembrance update, we followed the campaign with our Linux port. We sent notice to relevant media and forums and again, supported the event with a sale, this time on Humble Store.

To be honest, the effort to port our game natively to Linux was not so big and the community was very supportive. The level of enthusiasm you get from dedicated Linux players is overwhelming, with players buying for example two copies straight away just so they can support your efforts in taking Linux as a platform seriously.

As for how the sales went? They gave a breakdown that showed, keeping in mind it launched in 2017 and only came to Linux in 2020:

Steam

  • Linux 4%
  • macOS 5%
  • Windows 91%

Humble Store (20x less overall sales vs Steam)

  • Linux: 33%
  • macOS: 19%
  • Windows: 48%

Another important note is Trhon explained how they "made the money back fairly quickly and now the resources invested into the Unity switch were slowly paying off". Always nice to see such a positive outcome for officially bringing your games to platforms like Linux.

Sounds like Attentat 1942 has a reasonbly good long-tail to it too, as it released in 2017 and yet 2020 sold more copies than any previous year combined. Interesting that happened, the same year it released for Linux don't you think?

You can pick up a copy of Attentat 1942 on Humble Store, Steam and itch.io.

The team is currently working on Svoboda 1945, a historical follow up to Attentat 1942 and will support Linux at launch.

Article taken from GamingOnLinux.com.
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8 comments

Ehvis Apr 9, 2021
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The humble link says that Attentat 1942 is no longer available for purchase.
oldominion Apr 9, 2021
Quoting: EhvisThe humble link says that Attentat 1942 is no longer available for purchase.

But it is still on Steam and itch
LinuxGamesTV Apr 10, 2021
Quoting: EhvisThe humble link says that Attentat 1942 is no longer available for purchase.
5,91 € in Sale on HB: https://www.humblebundle.com/store/attentat-1942
PopeRigby Apr 11, 2021
Why is the percentage of Linux sales so huge?
CatKiller Apr 11, 2021
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Quoting: PopeRigbyWhy is the percentage of Linux sales so huge?
It's higher than you might naively expect by the market share on Steam because they actually did marketing amongst the Linux crowd, rather than simply pressing the "build for Linux" button and throwing it over the wall unannounced (and untested) like a distressing number of devs do.

It's high percentage-wise on Humble because they had a sale on Humble at the same time as they announced the release of the Linux version.


Last edited by CatKiller on 11 April 2021 at 1:42 pm UTC
Liam Dawe Apr 11, 2021
Quoting: EhvisThe humble link says that Attentat 1942 is no longer available for purchase.
Weird, it was then it wasn't and now it's back. A hiccup from Humble perhaps.
Eike Apr 16, 2021
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Quoting: CatKiller
Quoting: PopeRigbyWhy is the percentage of Linux sales so huge?
It's higher than you might naively expect by the market share on Steam because they actually did marketing amongst the Linux crowd, rather than simply pressing the "build for Linux" button and throwing it over the wall unannounced (and untested) like a distressing number of devs do.

It's high percentage-wise on Humble because they had a sale on Humble at the same time as they announced the release of the Linux version.

One thing I want to mention (again): If 1% of the Steam users use Linux, and say a quarter of the games are actually ported to Linux, I'd expect the Linux gamers to divide their money on less games, so the expected Linux percentage for a game ported would be more like 4 percent. (Of course, this might be changed by Proton, where the money spreads on more games...)
Linuxwarper Apr 24, 2021
I wish I could say that I believe this to be significant, but unfortunately I find it that only within context of indie development. The game looks technically simple. Not a big and complex network of software involved. If I am not mistaken indie development for Linux is not the issue, but AAA development is. There is 99,9% chance that you can play almost any indie game either natively or through WINE with little to no hiccup. But for complex games, e.g Control, software like raytracing and DLSS are involved and not to mention alot other. It is when developers of such big games decide to release for Linux that I will be surprised to hear about. Such as the recent Metro Exodus release.
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