Valve has bundled together a bunch of upgrades from recent Beta versions of the Steam client and push out a new stable release of Steam for everyone.
On the Linux side it now offers "better diagnostics when Steam Play tools cannot be removed due to dependencies and improved the "overall robustness". Along with that, Valve also updated fossilize layer to be compatible with recent Proton Experimental releases.
For Remote Play, things get better for AMD GPU users as of this release too. It now uses VA-API 0.2 on Linux for optional hardware decode, as long as you have up to date 32-bit libva packages installed and ready. Valve also solved a potential streaming client crash when starting the stream.
Do you have a lot of games? Well, a possible crash for users with "around 25,000 or more games" has been solved. Yup, apparently people have that many games and I thought I was starting to push it a bit with 2,214 myself.
Other bug fixes include:
- Fix a hitch for users with large libraries after clicking past the first page of the install wizard.
- Fixed current step status being truncated in the Library while installing a game
- Fixed a bug with not restoring missing symlinks when verifying integrity of game files
For the Steam Library, Achievements saw a small tweak to display progress in their hovers on the game details page if they are a progress tracking achievement.
Steam Input, the all-in-one solution for gamepad input with Steam now has new deadzone options. You can pick between no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Valve also increased the responsiveness of Action Set and Action Set Layer changes bound to button presses along with some bug fixes.
See the full changelog on Steam.