Valve has bundled together a bunch of upgrades from recent Beta versions of the Steam client and push out a new stable release of Steam for everyone.
On the Linux side it now offers "better diagnostics when Steam Play tools cannot be removed due to dependencies and improved the "overall robustness". Along with that, Valve also updated fossilize layer to be compatible with recent Proton Experimental releases.
For Remote Play, things get better for AMD GPU users as of this release too. It now uses VA-API 0.2 on Linux for optional hardware decode, as long as you have up to date 32-bit libva packages installed and ready. Valve also solved a potential streaming client crash when starting the stream.
Do you have a lot of games? Well, a possible crash for users with "around 25,000 or more games" has been solved. Yup, apparently people have that many games and I thought I was starting to push it a bit with 2,214 myself.
Other bug fixes include:
- Fix a hitch for users with large libraries after clicking past the first page of the install wizard.
- Fixed current step status being truncated in the Library while installing a game
- Fixed a bug with not restoring missing symlinks when verifying integrity of game files
For the Steam Library, Achievements saw a small tweak to display progress in their hovers on the game details page if they are a progress tracking achievement.
Steam Input, the all-in-one solution for gamepad input with Steam now has new deadzone options. You can pick between no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Valve also increased the responsiveness of Action Set and Action Set Layer changes bound to button presses along with some bug fixes.
See the full changelog on Steam.
Quoting: EikeI think you are reading the numbers wrong, the correct numbers are the ones that show on the link I said, because those people have thousands and thousands of game that were removed from the store... the number of games that show up in their steam library is close to the first link... not to what steam reports.Quoting: The_Aquabatanyway 25k it's pretty crazy, a few years ago it was easier to get into the top ten, now according to gamedb.online, only three persons in the world have more than 25k games https://globalsteam.online/players#games
so it's a rather really odd bug.
Number one: 24 000 games, 11 000 DLCs.
Played 220 hours last two weeks - that's 16 hours each and every day.
(If he sleeps 8 hours, I wonder if he's got time to take a shower.)
Quoting: Purple Library GuySo, rich morons?
I was thinking media. Like critics or a cooperate account for reviews.
I think that make sense for the number of games and hours played, especially if the account is used by multiple people.
Quoting: denyasisI was thinking media. Like critics or a cooperate account for reviews.
I think that make sense for the number of games and hours played, especially if the account is used by multiple people.
I can't imagine any media reviews all the garbage that is on Steam. And if it would, they wouldn't do all that badges. Or have 75% completion rate in games. Everything in the profile screams real gamer.
See more from me