Ready for more classic city-building? Caesar 3 is a wonderful game from the late 90s and thanks to Augustus (a fork of another project, Julius), you can get a more modern experience with it.
It's a game engine reimplementation, meaning it provides a new game engine for Caesar 3 that works across modern systems including Linux. Not only that, Augustus provides zoom controls, road blocks, a global labour pool, increased game limits and much more - whereas the Julius reimplementation aims to be accurate to the original.
Augustus 3.0.0 and 3.0.1 quickly after bring in some huge new features and changes to the project, making it possibly the best time to get into the classic Caesar 3.
The changelog for the 3.0 release is massive. A little too large to show everything so here's some highlights:
- Added tavern, a new entertainment building. Requires wine to work, provides extra entertainment with meat.
- Added arena, a smaller version of colosseum.
- Added unused bird chirping ambient sound.
- Added a cheat to unlock all buildings.
- Added rotated small statues.
- Added horse statue.
- Added two types of hedges. They adjust their graphics based on adjacent hedges.
- Added an option to disallow roamers from skipping corners.
- Added colonnade.
- Added tooltips to roadblock controls.
- Added lararium, a small shrine to lares and ancestor spirits. It functions as a tiny oracle, providing coverage for 20 people to every god and providing positive desirability.
- Added nymphaeum, a building dedicated to the nymphs. It functions as a large oracle, providing coverage for 750 people to every god and providing a positive desirability.
- Added small and large mausoleums, functioning the same way as oracles and nymphaeum, except providing negative desirability.
- Added watchtower, a small building that shoots enemies with arrows and sends out two sentry walkers to patrol the streets against the enemies.
- Added garden wall gates.
- Added new cursor icons.
Plus absolutely loads more, so do check out the changelog.
It's a truly incredible project, showing what a few dedicated coders can do for older games and give them a new life.