Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone with no article paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Epic Games has today released Unreal Engine 5 into Early Access with some huge new features, a new look for the editor and continued support for Linux builds of games. They make it clear that it's noway near production ready but it's still quite exciting as this will end up powering some of the biggest games in the next few years and beyond.

"Today, we’re excited to announce that Early Access to Unreal Engine 5 is now available. While our ultimate goal is for UE5 to empower creators across all industries to deliver stunning real-time content and experiences, this Early Access build is intended for game developers who like to live on the bleeding edge to start testing features and prototyping their next games." - Epic Games

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Some of the features do sound absolutely fantastic and it's really exciting to see just how much detail you can throw into it now with Nanite, their new virtualized micropolygon geometry system that they claim allows you to "create games with massive amounts of geometric detail, eliminating time-consuming and tedious work such as baking details to normal maps or manually authoring LODs". Their fully dynamic global illumination solution, Lumen, also sounds pretty amazing as does their new audio tooling with MetaSounds.

For platform support, the biggest news for us of course here is that Epic will continue to support Linux builds of games built from Unreal Engine. In the Unreal Engine 5 release notes they very clearly have the Linux logo which sits in between Stadia and Windows logos. Seems like the same toolchain is build used right now as Unreal Engine 4.26 with "v17 clang-10.0.1-based (CentOS 7)".

See the official announcement for more. They also have a new home page for Unreal Engine 5. The source code is up on GitHub too, although you need to be registered with Epic Games for it and it's not open source as it's using their own proprietary license as before.

Article taken from GamingOnLinux.com.
22 Likes , Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
22 comments
Page: «2/3»
  Go to:

gort818 26 May
Quoting: Photon"Nanite is currently supported on PlayStation 5, Xbox Series S|X, and PCs with graphics cards meeting these specifications, using the latest drivers with DirectX 11 or 12"

Source :
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/

At least for now sounds like DX is the requirement.

Since when does PlayStation use DirectX?
Jmsnz 26 May
Quoting: gort818
Quoting: Photon"Nanite is currently supported on PlayStation 5, Xbox Series S|X, and PCs with graphics cards meeting these specifications, using the latest drivers with DirectX 11 or 12"

Source :
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/

At least for now sounds like DX is the requirement.

Since when does PlayStation use DirectX?

It doesn’t.

But the new features are currently Console and Windows only.
elmapul 27 May
Quoting: stan
Quoting: EMO GANGSTERI'm starting to think the reason epic is spending so much money and losing profits so much Is that they're trying to get bought out for big money later, I hope I'm wrong.
They already have big money, they are not an empty startup like say Twitter or Discord that earns no money, so I doubt that.
it would be kinda hilarious if apple out of all companies end up purchasing then (after they were sued by epic)
elmapul 27 May
fortunatelly we have "freedom™", so we can do that on vulkan too, we just have to code it ourselves
elmapul 27 May
Quoting: gort818
Quoting: Photon"Nanite is currently supported on PlayStation 5, Xbox Series S|X, and PCs with graphics cards meeting these specifications, using the latest drivers with DirectX 11 or 12"

Source :
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/

At least for now sounds like DX is the requirement.

Since when does PlayStation use DirectX?

it dont use vulkan either
Photon 27 May
Quoting: gort818
Quoting: Photon"Nanite is currently supported on PlayStation 5, Xbox Series S|X, and PCs with graphics cards meeting these specifications, using the latest drivers with DirectX 11 or 12"

Source :
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/

At least for now sounds like DX is the requirement.

Since when does PlayStation use DirectX?

I was speaking in terms of PC and only supporting DX. Console is a whole different thing.
TheRiddick 27 May
It's interesting they support linux but yet to add it as a option for devs on their store, as in download linux version. Obviously a Linux EpicStore client would be best.
slaapliedje 27 May
View PC info
  • Supporter Plus
Quoting: elmapul
Quoting: stan
Quoting: EMO GANGSTERI'm starting to think the reason epic is spending so much money and losing profits so much Is that they're trying to get bought out for big money later, I hope I'm wrong.
They already have big money, they are not an empty startup like say Twitter or Discord that earns no money, so I doubt that.
it would be kinda hilarious if apple out of all companies end up purchasing then (after they were sued by epic)
Would be an interesting way to get out of a lawsuit, just buy them!
elmapul 28 May
Quoting: slaapliedje
Quoting: elmapul
Quoting: stan
Quoting: EMO GANGSTERI'm starting to think the reason epic is spending so much money and losing profits so much Is that they're trying to get bought out for big money later, I hope I'm wrong.
They already have big money, they are not an empty startup like say Twitter or Discord that earns no money, so I doubt that.
it would be kinda hilarious if apple out of all companies end up purchasing then (after they were sued by epic)
Would be an interesting way to get out of a lawsuit, just buy them!
actually that may be illegal.
if they get away with that move, then other companies will sue then since they didnt proved that they were right
slaapliedje 28 May
View PC info
  • Supporter Plus
Quoting: elmapul
Quoting: slaapliedje
Quoting: elmapul
Quoting: stan
Quoting: EMO GANGSTERI'm starting to think the reason epic is spending so much money and losing profits so much Is that they're trying to get bought out for big money later, I hope I'm wrong.
They already have big money, they are not an empty startup like say Twitter or Discord that earns no money, so I doubt that.
it would be kinda hilarious if apple out of all companies end up purchasing then (after they were sued by epic)
Would be an interesting way to get out of a lawsuit, just buy them!
actually that may be illegal.
if they get away with that move, then other companies will sue then since they didnt proved that they were right
Yeah, I suspect it is illegal. Would be scary if that is how lawsuits like this ended. "Fine, we'll just buy you." "wait, what?"

Kind of reminds me of Curb Your Enthusiasm where he opens a Spite Store...
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.

Livestreams & Videos
Community Livestreams
Latest Forum Posts