On top of today NVIDIA revealing RTX and DLSS from Arm, plus the DLSS SDK updated for native Linux games they've now released the first stable driver of the 470 series with 470.57.02.
Compared with the monster that was the Beta release of NVIDIA 470.42.01 that gave us the likes of DLSS for Proton, hardware accelerated OpenGL and Vulkan rendering on Xwayland, and asynchronous reprojection this is a much smaller focused release to fix up some issues. However, it does also promote all the huge features from the previous Beta release to a stable driver for everyone to use!
Here's what's new and specific to just this release:
- Updated the nvidia-settings command line interface to confirm successful assignment of string attributes. This makes the behavior more consistent with other types of attribute assignments.
- Fixed a bug that could cause flickering in Blender and Steam when running on Xwayland.
- Fixed a bug that caused GTK+3 applications using the GtkGLArea class to crash when running on Xwayland.
- Added a workaround for DOOM Eternal, which avoids an application bug where Vulkan swapchain recreation events are not properly handled. On desktops like GNOME where the window is initially redirected to the compositor, this may prevent the game from flipping (and thus enabling G-SYNC).
- Added a workaround for Far Cry 5 when run through DXVK, which avoids a shader race condition bug that was previously exposed by new compiler optimizations.
See the release notes for everything.
Update July 20, 2021: NVIDIA also released the 390.144 legacy driver update with these fixes:
- Fixed a bug where vkCreateSwapchain could cause the X Server to crash when an invalid imageFormat was provided.
- Fixed a driver installation failure on Linux kernel 5.11 release candidates, where the NVIDIA kernel module failed to build with error "fatal error: asm/kmap_types.h: No such file or directory".