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Valve talk about learning from mistakes with the upcoming Steam Deck

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As we all know the Steam Machines didn't go anywhere and Valve have clearly learned a lot from it, as they spoke about in a recent video from IGN (as IGN continue to have the exclusives on this).

Valve are no stranger to hardware at this point of course. They didn't just do the failed Steam Machines but also produced the Steam Link, Steam Controller, worked with HTC for the original Vive and they also have their Valve Index VR headset too. By now, they have hopefully enough experience to know exactly what they need to make a success out of the Steam Deck and so far everything is looking rather positive on that.

Designer Greg Coomer actually mentioned how "we actually did start out by working with other companies and seeing what we could make happen with partnerships, but it became clear we started prototyping and more and more we just started creating devices to solve problems for customers ourselves and really the Steam Deck feels like the culmination of a lot of that earlier work". Coomer goes on to directly mention their earlier stuff like the Steam Machines, Steam Link and also the Steam Controller.

Scott Dalton, another Valve designer, also mentioned how early prototypes of the Steam Controller had a screen too and they wanted it to be programmable, and they thought about having Steam Link hardware with a controller but the technology at the time just wasn't good enough and they faced lots of hurdles with it and they continued prototyping and talking about it for some time. So the Steam Deck really is a device they've had in mind for years.

Proton was mentioned too with Designer Lawrence Yang mentioning how it was "really important for us to be able to talk directly to developers, and say 'hey look the Steam Deck runs your game you don't have to port'" with Coomer following up to mention how it's been a "chicken and egg problem with the Steam Machine of the content being there, we were trying to get games on Linux but then you had to have this crucial amount to get over this hump but then without the user base and you get into this bad cycle. That led us down this path of Proton now there's all these games that run so you've crossed over that hump and you're on the good side of it".

You can see the video below:

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Eike Aug 2, 2021
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QuoteThat led us down this path of Proton

Yeah, "down" seems fit for me...

Still excited for what will happen this time.
sub Aug 2, 2021
Quoting: Eike
QuoteThat led us down this path of Proton

Yeah, "down" seems fit for me...

Still excited for what will happen this time.

Let's also not forget that while Steam Machines were a failure, Proton wasn't available at that time and WINE was simply no match.


Last edited by sub on 2 August 2021 at 9:46 am UTC
Ananace Aug 2, 2021
I'm really hoping that we'll see the end of Linux "ports" with this, and instead actually get games to develop with it as a native target and not something you need to hire a consultancy firm to develop as an afterthought.
Nothing at all against the likes of Aspyr or Feral, but since they're not the original developer they just can't guarantee to keep parity and pace with the "real" version of the game, and that can actually hurt the Linux gamers when their friends are on other platforms.

Had times where I've had to switch away from the native builds simply because a patch released recently and the port hadn't had time to be updated in time for when friends wanted to play, and once that happens then it usually ends up easier to just stay on the Proton-wrapped Windows version instead of flip-flopping between the two.
kuhpunkt Aug 2, 2021
Isn't the Steam Deck also just a Steam Machine? It's a PC with SteamOS preinstalled.
Mal Aug 2, 2021
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Quoting: sub
Quoting: Eike
QuoteThat led us down this path of Proton

Yeah, "down" seems fit for me...

Still excited for what will happen this time.

Let's also not forget that while Steam Machines were a failure, Proton wasn't available at that time and WINE was simply no match.

That one was the defeat condition for SM. It still is for the Deck unless they can bribe or work around EAC somehow.

Then the Deck needs also to be "usable" enough with games with poor GUIs. The annoying situations where the dev just took for granted that you have m+k in additiona to a controller. From having the mouse arrow annoyingly sit in the middle of the play screen (and no easy way to tell Steam that you need mouse control just to get rid of that), to your average useless cancer launcher, just being impossibly tedious to work through and always sitting behing the "launch game" button and your damn game.
Eike Aug 2, 2021
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Quoting: kuhpunktIsn't the Steam Deck also just a Steam Machine? It's a PC with SteamOS preinstalled.

It's a Steam Machine... with huge parts of the Steam library working, dedicated hardware people can aim for, and for mobile gaming. So... rather no. :)
dindon Aug 2, 2021
Quoting: kuhpunktIsn't the Steam Deck also just a Steam Machine? It's a PC with SteamOS preinstalled.

Custom APU, handheld, new OS adapted to form-factor, no man in between as Valve build the whole thing whereas for Steam Machine I believe Valve only released the OS. Quite different I'd say.
BielFPs Aug 2, 2021
I still think the main reason steam machines failed (apart from the lack of marketing) was Valve rushing SteamOS without "fully" understand Linux and it's limitations before, which it's a thing that's not the case nowadays.

That's why I think steamdeck will be a way more successful project


Last edited by BielFPs on 2 August 2021 at 11:42 am UTC
deathxxx Aug 2, 2021
Same video every time... Just holding Deck in hands, but not showing it lol.....
Only this stupid gameplay clips witch we have seen 100 times already.
Just show us lol!
Ananace Aug 2, 2021
Quoting: dindon
Quoting: kuhpunktIsn't the Steam Deck also just a Steam Machine? It's a PC with SteamOS preinstalled.

Custom APU, handheld, new OS adapted to form-factor, no man in between as Valve build the whole thing whereas for Steam Machine I believe Valve only released the OS. Quite different I'd say.

Well, Valve provided the OS and the general dimensions and performance metrics they wanted the Steam Machine consoles to aim for. So they wouldn't have someone just stuff a cheap NUC into a fancy case and call it a day.

If they'd had Proton at that time I bet it would've been a completely different story in how successful it would've been.


Last edited by Ananace on 2 August 2021 at 11:44 am UTC
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