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A big overhaul for the already excellent sandbox space sim Avorion is out now bringing with it lots of new features. The work that has gone into Avorion as a whole and the 2.0 update specifically is impressive. Building a ship block by block never gets old when it looks as good as this.

One of the biggest changes is a new progression system (the old one is still available). This new system has you unlock more of it as you progress, instead of having available to build with from the start. Flying around and exploring is a lot easier now too with your hyperspace drives now charging up, and then they allow you to do multiple jumps in a row. There's even an auto-pilot now, the #1 most requested feature. Plenty more included like a new UI, new ships, new boss fights, a few easter eggs to find and so much more.

Check out the Avorion 2.0 trailer below:

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You can buy Avorion on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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4 comments

TheSHEEEP 9 Sep
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Might check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.
ixnari 9 Sep
Quoting: TheSHEEEPMight check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.

I think you would just adore Hearts of Iron 3.
TheSHEEEP 9 Sep
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Quoting: ixnari
Quoting: TheSHEEEPMight check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.

I think you would just adore Hearts of Iron 3.
Never played that, actually.
But I have hundreds of hours in HoI4.

Really not the same kind of problem. HoI is complex, obviously, and it takes a LONG time to understand what's going on but once you know what's happening, there are really only a few options left you can pick. And what your actual goals are is never an unknown.
Unless HoI3 is very different from 4, the only part that really overflows with "options fatigue" is the army and especially ship designer.

Games like X4 or Voxel Turf have a similar problem to Avorion:
They aren't that hard to understand, and it is rather clear what your choices are but the games fail to provide the player with any short- or mid-term goals to provide context and help decide which choices you should actually pick.
"What do I actually want to do? What to build for?" is a question I find hard to answer when a game just dumps the player somewhere with all options open right away.

As a very good example on how to avoid this and still be VERY open, I'd take Minecraft.
You can do absolutely anything eventually, yet your first steps are extremely limited. And with each step, more options on what to do next become available.


Last edited by TheSHEEEP on 9 September 2021 at 10:53 am UTC
ixnari 9 Sep
Quoting: TheSHEEEP
Quoting: ixnari
Quoting: TheSHEEEPMight check it out again, then.

When I tried it the first time, I was just overwhelmed with 10000000 options right from the get-go.
I vastly prefer when games open up gradually and let you ease in first.

I think you would just adore Hearts of Iron 3.
Never played that, actually.
But I have hundreds of hours in HoI4.

Really not the same kind of problem. HoI is complex, obviously, and it takes a LONG time to understand what's going on but once you know what's happening, there are really only a few options left you can pick. And what your actual goals are is never an unknown.
Unless HoI3 is very different from 4, the only part that really overflows with "options fatigue" is the army and especially ship designer.

Games like X4 or Voxel Turf have a similar problem to Avorion:
They aren't that hard to understand, and it is rather clear what your choices are but the games fail to provide the player with any short- or mid-term goals to provide context and help decide which choices you should actually pick.
"What do I actually want to do? What to build for?" is a question I find hard to answer when a game just dumps the player somewhere with all options open right away.

As a very good example on how to avoid this and still be VERY open, I'd take Minecraft.
You can do absolutely anything eventually, yet your first steps are extremely limited. And with each step, more options on what to do next become available.

Fair enough. I actually meant HOI4, for some reason I thought 3 was the latest. Whoops. Anyway, when it comes to visually intimidating games, I usually think of Paradox games. I tried CK2 and EU4 several times and bounced off of both. Too much information to absorb for my liking.
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