Last month, PlayStation 3 emulator RPCS3 became the first emulator to implement AMD's FidelityFX Super Resolution (FSR) and there's a new showcase video to show it off.
The developers of RPCS3 explain what to expect:
FSR allows users to have better visuals at a similar level of performance, which is incredible for users with low-end graphics cards that struggled with using Internal Resolution Scaling. The few games which don't work with Internal Resolution Scaling can also utilize FSR without any issues, which is a huge improvement over playing at a native 720p resolution.
Even users with high-end graphics cards will see a lot of usage out of this as games which have a high RSX (PS3 GPU) load can lower frame-rates when scaling up to 4k. With FSR, you can use an internal Resolution Scaling value of 1440p, and then upscale to 4K with FSR. Visuals still look amazing, and frame rates will be higher.
Feast your eyes on their official video below:
Nice to see the power of open source at work here. Thanks to many different contributors working on RPCS3 it's really come along nicely. Also thanks to AMD creating FSR and making it open source too.
You can download the emulator from the RPCS3 website.
If you missed it we also recently wrote about an update for the PlayStation 4 emulator Spine. It's not the only one in progress, as the original founder of RPCS3 is currently working on RPCS4 which the team gave a small preview of on Twitter.
FSR's first pass is of course Edge-Adaptive Spatial Upsampling (EASU).
Quoting: dpanterFSR's first pass is of course Edge-Adaptive Spatial Upsampling (EASU).Oh, of course! Yes, I totally knew that all along. And what it means, too.
Last edited by Purple Library Guy on 22 September 2021 at 4:33 pm UTC
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