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Capcom shows off official video of Devil May Cry 5 on the Steam Deck

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As more developers get their hands on a Steam Deck devkit, we're seeing plenty more show their games and now Capcom has taken a turn with Devil May Cry 5.

Unlike a lot of what we've seen previously via small clips or plain pictures on Twitter, Capcom went a tiny step further by making a video on their official Capcom USA YouTube Channel - that's quite a bit of extra advertisement power there for the Steam Deck.

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The video description notes the gameplay is being presented by the Lead Game Designer.

That looks like it runs very nicely too, very smooth action. Not totally unexpected though, since Devil May Cry 5 has worked well with Steam Play Proton for quite a while now. Since the Steam Deck resolution is only 1280 x 800px, most games should hopefully scale down quite well for it.

In case you missed it: Proton 6.3-8 was recently released. With more games working, DLSS for DirectX 11 and 12, CEG DRM support and more.

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75 comments
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FredO 26 Nov, 2021
The coolest Steam Deck video is still this one from X-Plane, and it's Linux native too:

https://twitter.com/XPlaneOfficial/status/1442665365658505219
Mohandevir 26 Nov, 2021
Quoting: jens
Quoting: mirv
Quoting: KohlyKohl
Quoting: mirvIt's amazing how when a company senses a marketing opportunity like this suddenly the impossible can happen.

Releasing on GNU/Linux can't be done!
Oh, Stadia appears? Sure, not a problem.
Steam Deck appears? Sure, not a problem (especially when someone else does the work).

But, to be clear, I see this as the same case with Stadia. Capcom might well support (or not) the Deck officially (and if they're putting it on their official youtube channel, they support it now!) but it's only the Deck they support. It's not GNU/Linux desktop, and they aren't going to magically make native games available.

And I know that, for now, if it works on the Deck then it's likely to work elsewhere (so long as Steam is there). With Stadia though there was a community expecting more to come of it, and there wasn't. I think it's the same - the game is still a Windows title, Capcom isn't supporting GNU/Linux, they are only supporting their Windows game running on the Deck and nothing more.

Not trying to be a buzzkill; whether this is overall good or bad I won't comment on (I do have opinions there, but not writing them here at the moment). I'm just trying to get perspective on what the deal really is: to Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

For native Linux to take off, the number of gamers on Linux needs to go up first.

This is my point: at least to Capcom, and most companies, this isn't "Linux" (GNU/Linux or otherwise), this is Steam Deck and something entirely separate. There's no indication that users on the Deck will translate to more users on desktop, and thus more native titles. It could, but I personally highly doubt it will, and Steam isn't exactly pushing for it (they're pushing the Deck).

Well, to be honest, pushing for the Steam Deck is more than enough and I’m pretty sure that Linux will greatly benefit from a successful Steam Deck considering Valves approach until now. What happens in the future remains to be seen, but the world changes slowly, so I wouldn’t push to fast.
Actually I think to get Linux more on the table, it needs to be hidden at first behind a name like the Steam Deck considering how a lot of not technical knowledgeable people (which I guess happen to sit on the boards of bigger publishers) think about Linux.

And for many newcomers that have no knowledge of Linux, we need a "dumbed down" distribution. SteamOS will probably be exactly that. They don't want freedom to do whatever they please with their OS, they want it to just work and they need to be held by the hand. When they will have "learned how to walk", some of them might become adventurous enough to try another distribution.


Last edited by Mohandevir on 26 November 2021 at 4:33 pm UTC
Nocifer 26 Nov, 2021
Quoting: mirvto Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

And that's more than fine for the time being. Every journey begins with a first step, does it not? At this point all we really want and all we can really ask for is that games can run in an easy and competitive (performance-wise) manner on Linux, so that PC users aren't forced to use Windows if they want to also play games; and the Steam Deck's success will facilitate that. If and when this success becomes a reality, then we can start asking for more.
mirv 26 Nov, 2021
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Quoting: Nocifer
Quoting: mirvto Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

And that's more than fine for the time being. Every journey begins with a first step, does it not? At this point all we really want and all we can really ask for is that games can run in an easy and competitive (performance-wise) manner on Linux, so that PC users aren't forced to use Windows if they want to also play games; and the Steam Deck's success will facilitate that. If and when this success becomes a reality, then we can start asking for more.

Sames arguments were made for Stadia too.

The Deck might differ if people are convinced to use the desktop mode, but phones have had exactly that and it's changed nothing. There's just no incentive that I can see.
Purely guesswork on all our parts of course, but I'm going with it won't change anything on the desktop.
Mohandevir 26 Nov, 2021
Quoting: mirv
Quoting: Nocifer
Quoting: mirvto Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

And that's more than fine for the time being. Every journey begins with a first step, does it not? At this point all we really want and all we can really ask for is that games can run in an easy and competitive (performance-wise) manner on Linux, so that PC users aren't forced to use Windows if they want to also play games; and the Steam Deck's success will facilitate that. If and when this success becomes a reality, then we can start asking for more.

Sames arguments were made for Stadia too.

The Deck might differ if people are convinced to use the desktop mode, but phones have had exactly that and it's changed nothing. There's just no incentive that I can see.
Purely guesswork on all our parts of course, but I'm going with it won't change anything on the desktop.

You are comparing ARM hardware with x86... There is absolutely no hardware interrelations between them. Same for Stadia, there are no interrelations with the desktop; you can't run stadia on any hardware. Steam, on the other hand... SteamOS is Steam Linux both on x86 platform. Proton works on both too... Same underlying tech... The link cannot be clearer.


Last edited by Mohandevir on 26 November 2021 at 5:30 pm UTC
Purple Library Guy 26 Nov, 2021
Quoting: mirv
Quoting: KohlyKohl
Quoting: mirvIt's amazing how when a company senses a marketing opportunity like this suddenly the impossible can happen.

Releasing on GNU/Linux can't be done!
Oh, Stadia appears? Sure, not a problem.
Steam Deck appears? Sure, not a problem (especially when someone else does the work).

But, to be clear, I see this as the same case with Stadia. Capcom might well support (or not) the Deck officially (and if they're putting it on their official youtube channel, they support it now!) but it's only the Deck they support. It's not GNU/Linux desktop, and they aren't going to magically make native games available.

And I know that, for now, if it works on the Deck then it's likely to work elsewhere (so long as Steam is there). With Stadia though there was a community expecting more to come of it, and there wasn't. I think it's the same - the game is still a Windows title, Capcom isn't supporting GNU/Linux, they are only supporting their Windows game running on the Deck and nothing more.

Not trying to be a buzzkill; whether this is overall good or bad I won't comment on (I do have opinions there, but not writing them here at the moment). I'm just trying to get perspective on what the deal really is: to Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

For native Linux to take off, the number of gamers on Linux needs to go up first.

This is my point: at least to Capcom, and most companies, this isn't "Linux" (GNU/Linux or otherwise), this is Steam Deck and something entirely separate. There's no indication that users on the Deck will translate to more users on desktop, and thus more native titles. It could, but I personally highly doubt it will, and Steam isn't exactly pushing for it (they're pushing the Deck).
You have a strong point, but I am slightly more optimistic. On one hand, some, even many, studios will look at it just as you say they will. But others likely will not, they will note that the Steam Deck and the broader Linux are in some sense the same thing, one now somewhat larger market, and figure they might as well deal with the whole thing rather than arbitrarily cutting out a piece. Mind you, they'll still probably just target SteamOS and leave it to everything else to get in step with that, but that's fine. That's open source--everyone else can get in step if they want games to run well on their distro.
Beyond that, in the somewhat longer term I see this as some significant reductions in the obstacles to switching, both in actual practice and in perception. The Steam Deck is a big boost to popular perception of the Linux desktop as, first, existing at all, and second, viable. The Steam Deck being a usable thing you can play nearly all games on implies the Linux desktop also being a usable thing you can play nearly all games on. That's the basic insight behind Linus' Linux challenge thingie; if it's obvious to him, it'll be obvious to other people. And on the practical side, most of the work being done on getting stuff to Just Work for the Steam Deck translates directly to improvements in things working on Linux more generally. It's already led to both technical improvements and pain-point reductions, and it is likely to continue to do so. Whether that will actually lead directly to growth in Linux desktop adoption, no way to really know, but the fewer barriers the better.
Purple Library Guy 26 Nov, 2021
Quoting: MohandevirAnd for many newcomers that have no knowledge of Linux, we need a "dumbed down" distribution. SteamOS will probably be exactly that.
I actually doubt that. SteamOS seems likely to be a bit too specialized to make a good "dumbed down" general use desktop. Great for running games, not so great for editing photos or documents or whatever.
Mohandevir 26 Nov, 2021
Quoting: Purple Library Guy
Quoting: MohandevirAnd for many newcomers that have no knowledge of Linux, we need a "dumbed down" distribution. SteamOS will probably be exactly that.
I actually doubt that. SteamOS seems likely to be a bit too specialized to make a good "dumbed down" general use desktop. Great for running games, not so great for editing photos or documents or whatever.

Still think we are at the beginning of something. Really look forward to see what will be installable on SteamOS... Flatpaks and appimages seem to be the way to go, for SteamOS. If it's available in one of those formats, why couldn't be?

Edit1: Who knows? Flathub may become a big winner, in this case...

Edit2: Specialized? Please define... To me, it's still Arch Linux, with the same drivers and KDE desktop. Certainly it will have a minimal set of software pre-installed... I would have used the term "barebone". Which might be less scary for newcomers.

Steam Deck Desktop Mode

Looks like a standard KDE desktop to me...


Last edited by Mohandevir on 26 November 2021 at 6:50 pm UTC
t3g 26 Nov, 2021
If Capcom is committing to the DMC series on Proton, it would be nice if we could get the HD collection of the first 3 games running without editing hex files and running Proton GE: https://www.protondb.com/app/631510


Last edited by t3g on 26 November 2021 at 9:22 pm UTC
KuJo 26 Nov, 2021
Quoting: The_Aquabatoh please make Back 4 blood work on Linux, that would be f... awesome.

https://www.protondb.com/app/924970

It's up to EAC. And EAC under Proton is now supported. The developers "only" have to activate it.

But even if they wanted to, which may well be, the Epic SDK used, for example, would first have to be brought up to date. Only then can you "turn it on". Might not be that easy either. And only to then support Linux - may not be enough to do the work. And so on ... but theoretically we are not so far away from it technically.
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