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After growing into a full oceanic adventure Sail Forth moves to 2022

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Sail Forth showed off its interesting colourful open-world sailing in previous demos but it seems the whole game has grown and needs just a bit more time. Originally due this year, the developer and publisher has announced a move to Summer 2022 to give it more time.

From the press release they said it's now "a full-blown oceanic adventure with tons of new content, quests, characters, and narrative". So we have to wait a bit longer but it sounds like it's going to be far more impressive.

A new trailer is live now too, watch it below:

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More about it: "The open sea is calling... are you ready for an adventure that will unearth long-buried mysteries and change the world? Sail Forth takes you into a deep and beautiful planet full of mad scientists, menacing pirates, magical merpeople, and mystifying lighthouse keepers. Each distinct environment in the game introduces new allies to help you uncover more information about this strange blue planet, but in order to survive the dangers lurking on the high seas, you'll have to build up your fleet of ships and arm them with enough firepower to take down some big bad monsters. Giant crabs, ice golems, a kraken; these creatures may be hiding the secret to the biggest mystery unknown to the inhabitants of the Deepblue, if you're outfitted enough to face them."

Game Features:

  • 30+ hours of gameplay spread across 7 unique worlds
  • Intriguing and multifaceted narrative with different factions, side quests, and bosses
  • Realistic sailing mechanics and an auto-sail option to suit different playstyles
  • Procedurally generated oceanic world with a dynamic day-night and weather system
  • Fishing, racing, photography, and more side quests and minigames
  • Ambient and responsive soundtrack for full immersion

You can follow Sail Forth on Steam.

Article taken from GamingOnLinux.com.
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5 comments

tuubi 23 Nov
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Once again, I'm very interested until I see the words "procedurally generated". I know replayability is important to many gamers, but I'd rather just thoroughly explore and enjoy a well-designed game world once and move on.
hardpenguin 7 days ago
Sailing in games is my thing, I want it 🙌
Anza 7 days ago
Played demo when it was available and it was already quite fun.

Quoting: tuubiOnce again, I'm very interested until I see the words "procedurally generated". I know replayability is important to many gamers, but I'd rather just thoroughly explore and enjoy a well-designed game world once and move on.

I don't know if Sail Forth actually benefits from procedural generation. 30 hours is already quite lot and games I have played that or more are in minority. Second playthrough would be on top of that.

Something like Civillization is bit of an exception. That really benefits from replaying and is also procedurally generated. In that it's easy to think of mid and long term goals, so there's no need to keep pondering if current landmass looks same than the one next to it.

Valheim might be bit closer match as it has also sailing and lots of travelling around. Valheim also has several unique terrains that start to look bit too familiar when you have been playing for bit longer time.

Have to see how Sail Forth turns out.
tuubi 6 days ago
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Yeah I should have clarified that my dislike of procedural generation does not extend to strategy games like Civ. And it definitely makes sense in survival games and roguelikes, and anything else where permadeath is a thing. You can probably think of other examples as well.

But enough of that. The game looks like it might be fun despite the generated world.
CatKiller 6 days ago
It's been on my wishlist since GOL first mentioned it. Looking forward to playing it on the Deck.
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