Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

City of Gold update for Stoneshard is out now

By - | Views: 12,579

City of Gold brings some pretty big changes and feature additions to Stoneshard, the challenging turn-based RPG set in an open world.

Some of the smaller things that came with this update include: a new special beginner quest, new enemies, new Steam Achievements, new throwables, reworked dungeon progression and plenty of tweaks to various parts of the game. Some of the bigger changes include:

  • Global Map and Rumor System - The size of the game’s world has grown almost 10 times - from 17x10 tiles to 40x40. You’ll be able to track your journey across it with a new global map menu that will also feature a character marker. On your travels you’ll have a chance to encounter many Points of Interest, including monster dens and a handful of new unique locations.
  • Brynn - The first major city will open its gates before you. It consists of four separate districts, each with their own vibe and special traders.
  • Saving on Exit - Your progress is now saved automatically upon exiting the game. However, these saves are deleted upon loading, so in case of your character’s death, you’ll be brought to the latest “hard” save made by sleeping.
  • Rumor System - Instead of being marked on the map from the get-go, Points of Interests are now discovered by learning rumors about them. You’ll be able to learn gossip and news from certain characters - some of it will end up leading you to an interesting location.
  • Crime System - Theft, assault, and disturbing order within settlements is now a punishable offense. The punishment includes fines, jail time, and being executed on the spot.
  • Bodies of Water - The game’s world will now feature rivers, allowing you to fill a waterskin in the wild or just take a dip.

Speaking about the update to the native Linux version, the developer said:

However, after the latest Steam client update, many games made with the GMS engine (including Stoneshard) can’t be launched by pressing the “Play” button. Unfortunately, it’s up to Valve to fix this issue, and we don’t have any information about when it might happen.

For now the game can be launched directly via the StoneShard file. In order to access the game’s folder, right click the game’s name in your Steam library, then choose Manage > Browse local files.

The issue is actually Game Maker Studio (GMS), which does not work with the official Steam Linux Runtime and also does not supply the dependencies their Linux builds actually need to run. It's all built and tested against very specific versions of Ubuntu and the libraries those versions had installed. This is really down to GMS developer YoYo Games to properly fix. One developer even wrote a guide to help other developers work around it. We have again today reached out to YoYo Games about this.

You can buy it DRM-free on GOG and also Steam.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
No comments yet!

While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.