Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone with no article paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Loop Hero from Four Quarters hits a million sales

By - | Views: 14,149

Looks like publisher Devolver Digital was right to back this one, as Loop Hero from developer Four Quarters has managed to hit a million sales on Steam.

A game all about repetition. Loop Hero sees you constantly run through a procedurally generated map, where your character automatically walks around and engages in battle with various creatures. It's also a deck-builder, although your deck is made up of map tiles so you build up the map from a blank slate with each loop. As you progress you also earn various equipment items you're constantly swapping around. It's deliciously addictive to keep playing through while it reveals small bits of story.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Since release it's had numerous patches, including a big first content update back in June that added these features:

  • Save On The Go: The new update features an option to save and exit the game in the middle of an expedition, preserving your progress.
  • Perks Deck: A new option that locks boss perks so they don't drop in the expedition perk pool.
  • Speed Up: The speed button now includes up to 4x expedition speed and 2.5x battle speed.
  • Inventory Management: Items can now be locked in the inventory by right-clicking on them.
  • Deck Switching: Decks can now be switched in the cards, supplies, and perks menus.
  • New Tiles, New Enemies: Three new tiles and three new enemies have been added to the game, but it’s up to heroes to find them...

We do expect more to come along, as the developer has been teasing little things on their Twitter. Nice to see a quality Linux game do well.

You can buy Loop Hero on GOG.com and Steam.

Article taken from GamingOnLinux.com.
14 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
11 comments
Page: 1/2»
  Go to:

eldaking 9 Dec, 2021
Very well-deserved success, this is a game that more people should play. Incredibly polished and quite different from most others, gameplay is a joy, looks and sounds great.
pleasereadthemanual 10 Dec, 2021
View PC info
  • Supporter
This game was strangely addicting... it's not the sort of game I'd normally find myself playing, but somehow, I was playing it hours into the next day without even realizing it. And I never would have heard about it if it wasn't for this post and @eldaking singing its praises.
Purple Library Guy 10 Dec, 2021
There's something I'm not understanding. Apparently,
Quoteyour character automatically walks around and engages in battle with various creatures.
So like, what do you do?
DoctorJunglist 10 Dec, 2021
Quoting: Purple Library GuyThere's something I'm not understanding. Apparently,
Quoteyour character automatically walks around and engages in battle with various creatures.
So like, what do you do?
It's hard to describe this game, there's a demo of the game on Steam that you can check out.

I couldn't install it directly from Steam though, so If you want to do it, go to SteamDB and click install - it'll open the installation process in Steam.

https://steamdb.info/app/1519390/

Alternatively, there's also an alpha version of the game available on Itch.io, but I've only checked out the Steam demo, so no idea how the alpha compares to that.

https://fourquarters.itch.io/loopathero-demo


Last edited by DoctorJunglist on 10 December 2021 at 4:42 pm UTC
RFSharpe 10 Dec, 2021
Quoting: Purple Library GuyThere's something I'm not understanding. Apparently,

Quote
your character automatically walks around and engages in battle with various creatures.

So like, what do you do?

Good Question!

One of the many great aspects of this game is that you can "play it your way". You can configure the your character's movement mode in a number of ways. At the beginning of the game a randomly generated loop (circular shaped path) is created. As you move around the loop, you encounter mobs. The types of mobs spawned depends on the path and adjacent tiles. You can configure the game so that your character pauses at:

1. The beginning block of the loop
2. After each mob encounter
3. Only after the user presses a designated key

Using the final method, people have created "Endless Loops". This is accomplished by strategically placing tiles so that their character is continuously looping and collecting resources/XP. I have over a 124 hours in this game and never quite got an endless loop that I felt confident in running.

I agree with all of the comments of @eldaking and @pleasereadthemanual and would highly recommend it to any gamer that enjoys this genre of game.
eldaking 10 Dec, 2021
Quoting: Purple Library GuyThere's something I'm not understanding. Apparently,
Quoteyour character automatically walks around and engages in battle with various creatures.
So like, what do you do?

You equip his gear, and choose his skills. But more importantly, you build the loop he goes around - you can place graveyards that will spawn skeletons for him to level up and get loot, or cities where he can heal and get quests, or terrain that will give passive bonuses - but after building so much, you get to the boss battle. Some terrain can speed up the character's movement, so that fewer monsters spawn before you get to each place - but then you miss on the regeneration over time, for example. Some things can make monsters spawn faster, or make monsters stronger, for better loot. There are even combos of terrain that do different things, and that you must discover by playing. And it has a meta-progression like a roguelite, where you carry over some resources after a run and use them to unlock more things for future runs.

It mixes many elements of various game genres - roguelite, autobattler, deckbuilding. But it does not quite belong to any of those.
hardpenguin 11 Dec, 2021
Check out earlier games by Four Quarters! Lots of really interesting stuff with unique esthethic: https://fourquarters.itch.io/
Anza 11 Dec, 2021
There was interview earlier (https://www.youtube.com/watch?v=FZeVzpYQFf8). I think they mentioned few of the older games in that one and discussed bit about design philosophy. Being different is definitely intentional. Not just from the aesthetic side.
eldaking 11 Dec, 2021
Quoting: hardpenguinCheck out earlier games by Four Quarters! Lots of really interesting stuff with unique esthethic: https://fourquarters.itch.io/

Damn, I didn't know Loop Hero started as a game jam project. Shows how much potential those jams can have.
undeadbydawn 11 Dec, 2021
Just picked this up, super-addictive and lots of fun. Also considerably deeper than expected.
I was massively put off by the whole 'card game' thing, but it doesn't feel like one at all (unlike Inscryption which very much is a card game and I found completely horrible).
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.