Join us on our own very special Reddit on /r/Linuxers.

God of War is now on Steam and runs out of the box on Linux with Proton

By - | Views: 30,701

Something that still doesn't quite feel right somehow is seeing the likes of a PlayStation logo on Linux. Anyway, the smash hit God of War is now on Steam and works right away on Linux. You can thank Steam Play Proton for that.

It's hard to believe the changing face of gaming sometimes. Previously console exclusive games now coming to PC more often. A trend I hope to see continue for years to come. Of course the new release comes with the kinds of things you would expect like enhanced graphics, ultra-wide support, NVIDIA DLSS, AMD FSR and so on.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Enter the Norse realm
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.

Grasp a second chance
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.

Journey to a dark, elemental world of fearsome creatures
From the marble and columns of ornate Olympus to the gritty forests, mountains and caves of pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters and gods.

Engage in visceral, physical combat
With an over the shoulder camera that brings the player closer to the action than ever before, fights in God of War™ mirror the pantheon of Norse creatures Kratos will face: grand, gritty and grueling. A new main weapon and new abilities retain the defining spirit of the God of War series while presenting a vision of conflict that forges new ground in the genre.

There's some really heavy stuttering though with an NVIDIA GPU. As always with more graphically intense games built for Windows and run through Proton, they need time to build up a shader cache. Once that is done, eventually Steam will have it to give out while the game downloads for your machine to sort it ahead of time. So, if you want a smooth experience, it usually pays to wait a week or so. That said, if you want to put up with the stuttering for a bit, don't let us stop you as outside of that, it seems to play quite brilliantly.

Like me, you might find that the lip-syncing voice audio is completely off though. It's possible you can fix that by adding this as a Steam launch option:

PULSE_LATENCY_MSEC=60 %command%
In my own testing, that made it match up much better but not always.

One possible way to improve day-1 performance in this and other single-player games is to use the community built  Proton-GE, which you can get easily with ProtonUp-Qt. Proton-GE has DXVK_ASYNC, which can help reduce stutter but is not recommended for multiplayer titles as it can trip up anti-cheat. In my own testing, it made God of War massively smoother. If you choose to try that out it's this launch option: DXVK_ASYNC=1 %command%

Since I'm not much of a console gamer, even though I do own multiple consoles, I completely missed this and had no idea that Christopher Judge was the voice actor for Kratos so if you'll excuse me I have some fanboying to do.

You can buy it on Humble Store and Steam.

Article taken from GamingOnLinux.com.
39 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
52 comments
Page: «4/6»
  Go to:

jens 15 Jan
  • Supporter
Quoting: Liam DaweArticle updated to note Proton-GE and DXVK_ASYNC, which does improve performance a lot.

I think this is only temporary needed. Once Steams shader cache is somewhat fill and gets distributed, it should also be fine for other new players.
WorMzy 15 Jan
Quoting: poiuz
Quoting: WorMzyOh boy, another developer that can't be arsed to support Linux, but will still benefit financially from open source software picking up their slack. Whoopee.
Where did they ask you to buy the game?

Oh, whoops, I thought making the game available for purchase on a digital game store meant they meant they wanted people to purchase it. My bad, I clearly misinterpreted their actions. They put the game up on Steam because they wanted people to.. uhhh.. re-evaluate their understanding of renaissance art, or something.

Quoting: poiuzYou're throwing your money into their pockets like you've got no choice. Clearly you don't care about a Linux port so why should the developers?

I'm not sure where you got the idea that I'm throwing money into this developer's pockets, but I can assure you that I'm not. No Tux, no bux; as the saying goes. I want developers to support Linux gamers, not just profit from them.
Quoting: rustigsmedso getting between 80-135 fps ultra 1440p. proton experimental (5950x 6900xt).
there are frame drops at times but generally in changing cut scenes rather than in the action. definitely playable - looks great.
Getting only fps in the low forties @high 1440p, proton experimental (rtx2080).
rustigsmed 16 Jan
Quoting: cookiEoverdose
Quoting: rustigsmedso getting between 80-135 fps ultra 1440p. proton experimental (5950x 6900xt).
there are frame drops at times but generally in changing cut scenes rather than in the action. definitely playable - looks great.
Getting only fps in the low forties @high 1440p, proton experimental (rtx2080).

seems a bit low? is it an nvidia issue?
F.Ultra 16 Jan
View PC info
  • Supporter
Quoting: BlackBloodRum
Quoting: F.UltraThe sound issues in games are not really due to Pulse but down to WINE (hence why they also had to implement a PIPEWIRE_LATENCY env variable) or rather that it's still not clear exactly how the Windows sound system handles buffers, the wine wiki points to this bug https://bugs.winehq.org/show_bug.cgi?id=39814 as reference as "known bug in wine for sound issues" and reading it gives me the impression that games asks for a specific sized buffer but then tries to overwrite it before its consumed in full so there are bugs (in that they don't follow the written spec for the API) in lots of games that the Windows audio system somehow have workarounds for.

That may be true for wine in some cases. However, you should also note that pulseaudio had stuttering and delay issues even for applications that are not wine (for example, Kodi and VLC). I remember when pulseaudio first replaced alsa - there was problems in just about everything after.

In any case while pulseaudio worked for the most part and did improve in many areas - pipewire is far superior in many aspects.

For example, pulse would often struggle with some bluetooth codecs and may have sound issues with bluetooth, where as pipewire works perfectly with aptX codecs (no tweaking, out the box) and all other BT codecs so now my sennheiser momentum 3s can happily play along using the aptx codec without doing workarounds.

It also solves the jack latency issues and random issues where pulseaudio would get confused with too many sinks and you'd have to kill pulseaudio and restart it to make it work again etc.

In any case, you're better off with pipewire at this point.

I hated PA when it first came out, and I still hold a grudge to it now for all the trouble it caused me over the years

With that said I've experienced issues with pipewire too for example sometimes when playing audio at 96kHz/24bit or above it could "pop" occasionally - but then resume playing normally (no need to reboot it or reset it like pulse ) although that issue seems to have been solved as I haven't noticed it lately.

Long story short, neither system is perfect. But pipewire is better.

Just my 2p

Do note that there are plenty of bug reports of VLC stuttering with ALSA as well so there is no guarantee that those specific problems are down to Pulse. Pipewire is better yes, but that does still not mean that it will magically solve problems that wasn't due to Pulse, it's just that the bad state of ALSA (yes ALSA) when Pulse became widespread gave Pulse a bad reputation and now everyone blames every single problem on Pulse which leads to the real source of those issues not being fixed.
etoven 16 Jan
Started preloading it before launch. Wasn't even worried. Can always play it on my duppy windows POS if I needed to. Getting amazing frame rates. So happy about this!!
Quoting: F.UltraDo note that there are plenty of bug reports of VLC stuttering with ALSA as well so there is no guarantee that those specific problems are down to Pulse. Pipewire is better yes, but that does still not mean that it will magically solve problems that wasn't due to Pulse, it's just that the bad state of ALSA (yes ALSA) when Pulse became widespread gave Pulse a bad reputation and now everyone blames every single problem on Pulse which leads to the real source of those issues not being fixed.
One advantage of pipewire as well is that it replaces ALSA/JACK as well - providing an interface that applications can understand while at the same time using a much needed overhaul of the codebase.

Previously with pulse it simply had ALSA/Jack running through it - instead of replacing the interface. This is often what caused the latency in the first place as it added an additional step of using multiple audio systems which got in the way.

Meanwhile with pipewire it simply replaces pulse, alsa and jack all at once with it's own interfaces, while they are still technically alsa and jack they are much more refined (think of it like only getting the bits you need, instead of everything). This is why the latency issues are mostly resolved because you are no longer having to run multiple audio systems to get sound, it's just the one (a system with pipewire properly installed doesn't need to have alsa/jack installed, pipewire handles this directly).

This also makes the codebase far easier to maintain - application has broken sound? Well we've only got to check pipewire's code for the problem, instead of trying to determine if it's in alsa, pulse or jack and then trying to contact those developers etc.

I'm not claiming it will magically solve everything, I'm simply saying it may be worth trying it on pipewire as it may (or may not) fix the issue - as whether you like pulseaudio or not you cannot deny all the issues it caused over the years and pipewire has solved many of them.

Give it a try, you might be surprised at just how well it works. No need to argue over this though, you're welcome to stay with pulseaudio and never install pipewire if you prefer and I will use pipewire as it meets my requirements better than pulse - that's the beauty of FOSS, we can set our systems as we need them.


Last edited by BlackBloodRum on 16 January 2022 at 5:30 am UTC
etoven 16 Jan
Quoting: einherjar
Quoting: d10sfanRuns pretty bad with nvidia 1070, so refunded it for now.

Oh, sad, I am on a 1070TI@1440p - that may be not enough for good gameplay :-(

Give it a go.. I am running perfect on my GTX 1060. No issues at all. Got many settings to ultra proton experimental.
furaxhornyx 16 Jan
View PC info
  • Supporter
Quoting: etoven
Quoting: einherjar
Quoting: d10sfanRuns pretty bad with nvidia 1070, so refunded it for now.

Oh, sad, I am on a 1070TI@1440p - that may be not enough for good gameplay :-(

Give it a go.. I am running perfect on my GTX 1060. No issues at all. Got many settings to ultra proton experimental.

How did you install the game though ? I am trying to install it using GameHub (because I had pre-ordered the GOG version), but the installation fails somehow. Are there any specific steps / options to do beforehand ?
furaxhornyx 16 Jan
View PC info
  • Supporter
Quoting: BlackBloodRum
Quoting: F.UltraDo note that there are plenty of bug reports of VLC stuttering with ALSA as well so there is no guarantee that those specific problems are down to Pulse. Pipewire is better yes, but that does still not mean that it will magically solve problems that wasn't due to Pulse, it's just that the bad state of ALSA (yes ALSA) when Pulse became widespread gave Pulse a bad reputation and now everyone blames every single problem on Pulse which leads to the real source of those issues not being fixed.
One advantage of pipewire as well is that it replaces ALSA/JACK as well - providing an interface that applications can understand while at the same time using a much needed overhaul of the codebase.

Previously with pulse it simply had ALSA/Jack running through it - instead of replacing the interface. This is often what caused the latency in the first place as it added an additional step of using multiple audio systems which got in the way.

Meanwhile with pipewire it simply replaces pulse, alsa and jack all at once with it's own interfaces, while they are still technically alsa and jack they are much more refined (think of it like only getting the bits you need, instead of everything). This is why the latency issues are mostly resolved because you are no longer having to run multiple audio systems to get sound, it's just the one (a system with pipewire properly installed doesn't need to have alsa/jack installed, pipewire handles this directly).

This also makes the codebase far easier to maintain - application has broken sound? Well we've only got to check pipewire's code for the problem, instead of trying to determine if it's in alsa, pulse or jack and then trying to contact those developers etc.

I'm not claiming it will magically solve everything, I'm simply saying it may be worth trying it on pipewire as it may (or may not) fix the issue - as whether you like pulseaudio or not you cannot deny all the issues it caused over the years and pipewire has solved many of them.

Give it a try, you might be surprised at just how well it works. No need to argue over this though, you're welcome to stay with pulseaudio and never install pipewire if you prefer and I will use pipewire as it meets my requirements better than pulse - that's the beauty of FOSS, we can set our systems as we need them.

I can second that: switching to Pipewire removed all hassles I previously had with my external audio card. No more messed up outputs, no more fiddling with Catia, outputs are recognised perfectly, and I no longer have problem with Jack server not starting properly once in a while (messing up all settings in applications such as Discord and Skype every time).
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.