Dying Light gets a cross-play update

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Techland might have their shiny new Dying Light 2 now available but they're apparently not even finished with the first Dying Light with a big update out now.

Not another content upgrade though, this time they upgraded their networking. This allows for cross-play between all PC platforms including Steam, Epic, GOG across Windows, Mac OS, and Linux! You really do have to hand it to Techland on how long they've supported this one for now, as it released back in 2015.

Looks like a lot of players have moved over to Dying Light 2 now, as you can see on SteamDB around the release that the player count of Dying Light 1 began to drop.

You can buy it on Humble Store and Steam. GOG doesn't provide a Linux build but you can probably run their Windows version with Wine, or add it to Steam to use Proton anyway.

Article taken from GamingOnLinux.com.
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12 comments
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pb 1 Mar
How is the game on steam deck? Is it now possible to reassign controls? I played it years ago and it had only a few predefined controller schemes, but they were all awkward so I preferred playing with mouse+kb even on the couch.
dpanter 1 Mar
The inability for the Steam and GOG versions to play together was a sad reality, one that I did not imagine ever getting fixed. This was a surprising announcement, but a welcome one to be sure.
Bogomips 1 Mar
Since the update I cannot play anymore…
No more rendering just a black and brown screen.
After this update native version from Steam no longer launch for me. Log show only illegall instruction...
Anza 1 Mar
For me it didn't get worse...though it didn't get better either.

My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.
denyasis 1 Mar
Quoting: pbHow is the game on steam deck? Is it now possible to reassign controls? I played it years ago and it had only a few predefined controller schemes, but they were all awkward so I preferred playing with mouse+kb even on the couch.

I can't speak for the Deck, but I started playing it a few weeks ago with a Steam Controller. The default is pretty good although I did some tweaks (changed the camera control to be more trackball like, added basic gyro aiming, a few other minor things). I'm not much of a controller person, so it probably took me longer to get it "right" than most.
Nitsuga 1 Mar
Not a bad idea to be honest. But implemented so wrong I cannot join my friends. By the way, horrible timing to add this feature, like right after your new (broken) game is out?...
F.Ultra 1 Mar
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Quoting: AnzaFor me it didn't get worse...though it didn't get better either.

My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.

libglvnd shouldn't be the problem in a recent enough mesa. I don't remember exactly on which version it was fixed, I think it was on the 19.x branch but could be wrong.
Anza 1 Mar
Quoting: F.Ultra
Quoting: AnzaFor me it didn't get worse...though it didn't get better either.

My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.

libglvnd shouldn't be the problem in a recent enough mesa. I don't remember exactly on which version it was fixed, I think it was on the 19.x branch but could be wrong.

I managed to get it working with way I think I tried earlier, but it didn't work back then. I forced Linux native runtime.

Game does run much smoother than I remember. Too bad I don't really have anything left to do in the game as only thing interesting left is the events. Would have to do bounties or hunt the few remaining achievements.
F.Ultra 2 Mar
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The update seam to break for a lot of players including lots and lots of Windows users. For me it worked just as fine (or bad) as it have always done, still crashes for me at the fight in the granary near the end of The Following.
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