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Steam Play Proton could get direct support for NVIDIA Image Scaling

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An engineer from NVIDIA has put up a Pull Request on the official Wine repository that Valve uses for Proton, suggesting a rather fun new feature be added.

Developer Eric Sullivan put up the Pull Request titled "Support for NVIDIA Image Scaling", if accepted it could mean a future release of Proton would enable users (of any GPU vendor - it's a simple shader) to upscale applications to the current display resolution with NVIDIA Image Scaling. The idea of that sounds pretty exciting, as the more options it supports the better.

While it's true developers can add options like this officially into games like what already happens with NVIDIA DLSS, AMD FSR and other tech, this is much more of a brute-force approach to give Proton the ability to do it to any game, (a bit like how you can do FSR on the Steam Deck).

From the pull request:

This pull request adds an option to fshack to upscale applications to the current display resolution with NVIDIA Image Scaling. It can be enabled by setting the WINE_FULLSCREEN_UPSCALER environment variable to "NIS". The NIS upscaler also supports using FP16 storage by setting WINE_NIS_UPSCALER_USE_FP16 to 1.

It should go without saying but I will anyway: this might not be accepted, so don't get overly excited just yet.

ICYMI: NVIDIA are also working with Valve to get Gamescope working on their drivers.

Article taken from GamingOnLinux.com.
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tohur Apr 1, 2022
Quoting: melkemind
QuoteICYMI: NVIDIA are also working with Valve to get Gamescope working on their drivers.

Did they even get Wayland working with their drivers? Last time I looked, it was a no-go in KDE. I admittedly haven't looked in a while though.

Wayland works on the latest greatest GNOME and KDE but mostly the rolling distros have it atm
slaapliedje Apr 3, 2022
Quoting: AnzaLicense doesn't prevent poor community management and it's not possible convert company to full open source contributor. Having license options out there helps ease the transition though.
This is what I was pointing out recently about log4j. People pointed out terrible thibgs in the code years ago... but no one wanted to fix it until exploits popped up.
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