XCOM 2 developer Firaxis Games has announced that the multiplayer modes are going to be shut down, if you're using the Windows version that is.

In the support article, it notes "As a heads up to the XCOM 2 community, we wanted to share that we will be retiring services for Multiplayer and Challenge Mode for the Steam version of the game". Why? Resources (money): "The decision to retire these services isn’t something done lightly, but it does allow us to refocus our resources". Planned for March 28, it's a shame but there's an interesting silver lining here. If you run Linux, or the Steam Deck, you will still be able to play it online as it also mentions how "this won’t affect XCOM 2 on console platforms, or on Mac and Linux".

That's definitely a strange turn of events, with the Linux and macOS versions being done externally by Feral Interactive.

However, things can change and it's entirely possible Feral could eventually update the port in some way to also remove multiplayer at any point. For Steam Deck, the "Playable" verification was done using the Steam Play Proton compatibility layer, so you would need to switch it to the Native Linux build for online modes to work after March 28 (video guide).

That same issue can happen to any game across any platform, nothing is forever — unless developers and publishers offer up server files to players like the good old days.

Article taken from GamingOnLinux.com.
17 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
52 comments
Page: 1/6»
  Go to:

const 7 years 4 Mar
Why?
Ehvis 4 Mar
View PC info
  • Supporter Plus
You'd expect this to happen because the servers would be closed down. But if that was the case, then why would Linux no be affected? Is MP not shared with Windows for this one either and my just using Steam? Strange separation in any case.
Liam Dawe 4 Mar
Quoting: EhvisYou'd expect this to happen because the servers would be closed down. But if that was the case, then why would Linux no be affected? Is MP not shared with Windows for this one either and my just using Steam? Strange separation in any case.
Like a lot of Feral ports, multiplayer I believe was not cross-platform with Windows.
Closing down servers when they feel like it. One more reason to support FOSS gaming.
Quoting: Liam Dawe
Quoting: EhvisYou'd expect this to happen because the servers would be closed down. But if that was the case, then why would Linux no be affected? Is MP not shared with Windows for this one either and my just using Steam? Strange separation in any case.
Like a lot of Feral ports, multiplayer I believe was not cross-platform with Windows.
Maybe the multiplayer for these ports is not cross platform because it's being hosted by Feral themselves? If anyone has the game they might be able to figure out what the IP addresses or domain names are of the servers the game is connecting to and confirm if it looks like the game is connecting to Feral's servers or Firaxis Games.
scaine 4 Mar
View PC info
  • Contributing Editor
  • Mega Supporter
Quoting: PublicNuisanceClosing down servers when they feel like it. One more reason to support FOSS gaming.

That's not really particularly fair here. Someone has to pay for multiplayer servers to run. And the core game itself remains playable here, it's only the MP elements that are going away.

I suppose one big advantage that FOSS offers is that the game could re-engineered for LAN play though. That would work with some games, perhaps.

I'm all for FOSS in games, but realistically I suspect it'll be decades before we see any traction in this direction due to the complexity of modern games (art, music, script, voice, animations, textures, AI, physics, shader programming, core programming, plus any other middleware etc).
Termy 4 Mar
Quoting: scaineThat's not really particularly fair here. Someone has to pay for multiplayer servers to run. And the core game itself remains playable here, it's only the MP elements that are going away.

Well, with a FOSS-Game there wouldn't be proprietary, unreleased server-side bits so that nobody is able to host their own server ;)
It not affect native Linux version but affect Steam Deck. StemDeck prefer: "recommended_runtime: proton-stable". So multiplayer on Deck should stop working too.


Last edited by DamonLinuxPL on 4 March 2022 at 4:19 pm UTC
const 7 years 4 Mar
Quoting: scaine
Quoting: PublicNuisanceClosing down servers when they feel like it. One more reason to support FOSS gaming.

That's not really particularly fair here. Someone has to pay for multiplayer servers to run. And the core game itself remains playable here, it's only the MP elements that are going away.

I suppose one big advantage that FOSS offers is that the game could re-engineered for LAN play though. That would work with some games, perhaps.

I'm all for FOSS in games, but realistically I suspect it'll be decades before we see any traction in this direction due to the complexity of modern games (art, music, script, voice, animations, textures, AI, physics, shader programming, core programming, plus any other middleware etc).
Hell, feels like XCOM2 just released. The Collection is from 08/2018 and sells for 30 bucks still. And frankly, how much server power do they need for a round-based game anyway? A game is a couple hundred messages at most.
They could have prepared by shifting multiplayer to steam services, that are pretty much free for the publisher. If the game has options for community servers or LAN that can be routed, I think it would also be fair. Then freaking help to set up an open lobby.
But this game sold massive and just closing servers out of nowhere seems off.


Last edited by const on 4 March 2022 at 4:29 pm UTC
const 7 years 4 Mar
Quoting: DamonLinuxPLIt not affect native Linux version but affect Steam Deck. StemDeck prefer: "recommended_runtime: proton-stable". So multiplayer on Deck should stop working too.
It's not like that can't change.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.