Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Overgrowth from Wolfire Games goes open source

By - | Views: 29,565

Just like they did with some earlier games, Wolfire Games have now open sourced the game code for Overgrowth. What is it? Overgrowth is a 3D martial arts action-adventure featuring giant rabbits — jump, kick, throw, and slash your way to victory.

You will still need to own a copy of the game, as the open source release does not include the data files, which is a great way for developers to support the open source community (and enable their game to live on forever pretty much) while also continue to earn from it easily.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

The source code is available on GitHub.

You can buy it on Humble Store and Steam.

Article taken from GamingOnLinux.com.
37 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
14 comments
Page: 1/2»
  Go to:

Zlopez Apr 22, 2022
  • Supporter Plus
It's always nice to see a game being open sourced, even if it doesn't include any assets. It will keep the game alive even if the developer is not around anymore to take care of it.

This made my day :-)
Julius Apr 22, 2022
Nice to see that their codebase and build process for Linux is not some obscure afterthought and should be relatively easy to maintain in the future.

The game itself is sadly a bit meh and while there is some experimental multiplayer support, it seems like the overall engine design doesn't really lend itself to expanding that further.

Would be nice though if someone took that awesome procedural animation system and made a library for Godot out of it or integrate it with Blender or so.
edo Apr 22, 2022
Quoting: JuliusNice to see that their codebase and build process for Linux is not some obscure afterthought and should be relatively easy to maintain in the future.

The game itself is sadly a bit meh and while there is some experimental multiplayer support, it seems like the overall engine design doesn't really lend itself to expanding that further.

Would be nice though if someone took that awesome procedural animation system and made a library for Godot out of it or integrate it with Blender or so.

The game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine
Julius Apr 22, 2022
Quoting: edoThe game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine

As a sandbox and mod platform it seems quite cool indeed, but the official story campaign is very lackluster.
Pengling Apr 22, 2022
View PC info
  • Supporter
Wolfire Games was always good about supporting non-Windows platforms, and I enjoyed the first game, Lugaru, quite a bit, so it's really nice to see this (especially since I had forgotten that there's a sequel) - I'll have to grab it when I've got a moment!
Shaolu Apr 22, 2022
Quoting: Julius
Quoting: edoThe game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine

As a sandbox and mod platform it seems quite cool indeed, but the official story campaign is very lackluster.

So, precisely the same story as Neverwinter Nights. It's always annoying when game reviews focus so much on the campaign without noting that the original campaign is ancillary to the game's true potential as a platform.
arthureroberer Apr 22, 2022
awesome af
gbudny Apr 22, 2022
Great!

Does nobody remember Black Shades for Linux?

Https://www.icculus.org/blackshades/

It was simple, fun, and tricky at the same time.
slaapliedje Apr 23, 2022
Quoting: JuliusNice to see that their codebase and build process for Linux is not some obscure afterthought and should be relatively easy to maintain in the future.

The game itself is sadly a bit meh and while there is some experimental multiplayer support, it seems like the overall engine design doesn't really lend itself to expanding that further.

Would be nice though if someone took that awesome procedural animation system and made a library for Godot out of it or integrate it with Blender or so.
One always forgets that open source also makes it easy to port to previously unsupported platforms. Like maybe someone will make a native m1 macbook port!
elsyr Apr 23, 2022
Quoting: Shaolu
Quoting: Julius
Quoting: edoThe game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine

As a sandbox and mod platform it seems quite cool indeed, but the official story campaign is very lackluster.

So, precisely the same story as Neverwinter Nights. It's always annoying when game reviews focus so much on the campaign without noting that the original campaign is ancillary to the game's true potential as a platform.

To be fair, it's not like they've put a big disclaimer in their marketing to indicate that the campaign is just there as an example of what the platform can do. The 'main story' gets a mention in the game's Steam store description.
I think it's quite fair for the average player to assume that the main story is the main pull of most games that they play.

I also don't think there's that many actually captivating story mods on the Workshop right now. Most players aren't modders, and Overgrowth hasn't exactly attracted a massive modding community as of yet. It certainly doesn't have a modding community as dedicated as Neverwinter Nights had, and likely never will unless Wolfire suddenly gets a big marketing budget.

I bought Overgrowth when it was in alpha, and I do love the game and I loved the game back then, but to be honest, it does still feel like there's something missing. Also, just looked up a few journalist reviews, and it seems their main gripe is the janky platforming and wallrunning, which I think is quite a fair criticism. Doesn't seem to be much criticism of the story in those few reviews I looked at, and there's lots of praise for the combat system.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.