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Valve marks the first month of the Steam Deck

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Valve has released a news post going over some of the changes and improvements of the Steam Deck over the first month since the initial release. There's a lot that's been going on, with updates releasing rather regularly. Most of it, we've already gone over in articles you can follow on the Steam Deck tag and videos on the GamingOnLinux YouTube Channel.

Some of what's mentioned includes jumping over 2,000 Verified and Playable titles, which is a nice healthy number for such a new system. There's quite a lot of issues there though, they know this, and so the feedback system was introduced to see how different the experience is compared with Deck Verified and what players actually see.

Anti-Cheat is another one, perhaps the biggest mountain the Deck has yet to climb even a little. This is the first time anyone official has actually mentioned Apex Legends, which got officially Deck Verified last month, so that's nice to see. They also noted Elden Ring as another that has Easy Anti-Cheat hooked up. Valve say of course "One of our top priorities is to support as many titles on Steam as possible, and this includes titles that employ anti-cheat technology." but only having two new games to note is just showing how difficult it is to get developers to do it.

There's a few other points that Valve went over, but if you've read much on the Steam Deck from me or others, it will all be old news by now. Like Xbox Cloud Gaming, many Keyboard improvements, Windows drivers and so on.

Valve did their own little overview too:

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Overall, it's been a fantastic month for the Steam Deck and Linux Gaming as a whole thanks to it and all of Valve's effort in making it a success. They're doing a huge amount right.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Quoting: kuhpunkt
Quoting: sevenare there any sales figures? i would really like to know that

Nope. I doubt they are gonna release them.
In a way they're not really relevant as sales figures yet anyway. What they would be is production figures until they can reach the point where they are actually able to produce more than people are trying to buy.
Although sure, I would like to hear more about how fast their production is ramping up.
Quoting: gradyvuckovicThe reality is, for most people, software sits in the same place as a toaster does in day to day life. I have never once contacted the manufacturer of a toaster to say thankyou and that I appreciate all the effort that went into designing, building and shipping millions of reliable toasters at an affordable price that toast bread daily with an easy to use mechanism. In fact I've never thought about the work that likely goes into creating a product like that before using it as an example just now.
Heh. Toasters are perhaps a bad example, in that all the basic ideas were well over half a century ago, and nowadays any R&D goes mainly into coming up with largely useless bells and whistles to get people to buy new ones, or research into just how fragile they can build them before people get so fed up with toasters dying that they stop making toast. It is fairly easy if you're producing toasters, to make them so they'll literally last decades, but they carefully don't because then who would they sell toasters to?
Toasters are basically deliberate crippleware at this point, in a way open source software isn't. So we should definitely be more grateful to people who make open source software than to toaster manufacturers.
slaapliedje 10 Apr
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Quoting: ShabbyXI mean, you kind of insulted chowder too, by making this analogy, lol
Ha, I mean my point was, if you're writing software, you're either A) doing it for yourself. B) doing it for fame and glory C) doing it for money D) multiples of the above.

So if you're doing it for A/B, I could see people saying 'dude, all your efforts are for not, and you suck!' being something that'd give you reason to rethink your approach. But there is 'You suck!' and 'You currently suck, but maybe do this a different way and it'll improve' comments.

An example; at the point of how many times Teams has made a change, and it's always ended up being worse than it was before.. they should just stop and make a contract with some other chat system, as if they buy another one, they'll just ruin it somehow (see Skype, and... well so many other companies MS has bought, and then made crappy). Don't do what they do. :)
slaapliedje 11 Apr
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Quoting: Guest
Quoting: slaapliedje
Quoting: ShabbyXI mean, you kind of insulted chowder too, by making this analogy, lol
Ha, I mean my point was, if you're writing software, you're either A) doing it for yourself. B) doing it for fame and glory C) doing it for money D) multiples of the above.

So if you're doing it for A/B, I could see people saying 'dude, all your efforts are for not, and you suck!' being something that'd give you reason to rethink your approach. But there is 'You suck!' and 'You currently suck, but maybe do this a different way and it'll improve' comments.

An example; at the point of how many times Teams has made a change, and it's always ended up being worse than it was before.. they should just stop and make a contract with some other chat system, as if they buy another one, they'll just ruin it somehow (see Skype, and... well so many other companies MS has bought, and then made crappy). Don't do what they do. :)

Let's add option E doing it because you want to contribute to the open source community without being abused. Not everything someone does is for themselves I know that's a hard concept to grasp. You keep coming back to Microsoft and putting them down like it's still 2008. What is your point exactly? Let's use Linus Torvalds more intelligent than either you or I could ever hope to be most likely. Linus use to like to brutally insult Linux Kernel contributors because they are human and make mistakes. It's a dangerous thing for the open source community to be aggressive towards the people that make it happen as those people and I'm sure many have say piss on you all I'm going to work for a corp, and you can work and pay for my efforts. When you have that happen enough times you're not going to have an open source community. The project of mine I keep referring to is my contribution back to open source and a way for potential employers to see my abilities. However, there are many many developers that do what they do for no personal gain, so your options you listed are a little short sighted. I will take your advise and just ignore people. I need to get back to focusing on technology and not people's primal behavior as my mentor taught me. Please reply in anyway you see fit I'm done with this thread said my piece.

link

link
If you had to use Microsoft Teams, and it how they randomly change how code blocks work all the time, and they try to add formatting to it (like stripping empty lines), or breaking copy and paste functions, etc. Or Windows 10 having a feature where if you shake your mouse while dragging a window, all of your other windows get minimized... and the only ways to turn that off are either to completely disable window snapping, or use the global policy editor (Enabling "Turn off Aero shake window to minimize") or via a registry change...

The only reason I know any of that is personal experience. When you are forced to use such things, you get bitter. This isn't even anything to do with them being proprietary, or against open source, etc. It is just plain bad usability.

And let's not fool ourselves. Sure you may start off with just trying to contribute and help out, and that is great! But unless you do it all anonymously, in wich case there is always the problem of people not trusting the code, but eventually there will be fame, and hopefully glory!

By the way, I think I found someone with even worse usability than Microsoft, and that is Qualys.
Quoting: slaapliedjeOr Windows 10 having a feature where if you shake your mouse while dragging a window,

wait wut...

*Tries this on my W10 PC*

Oh my god it does that seriously!?.. I'm.. I'm not sure if I like that or not. On the one hand, it's not a bad 'gesture' but on the other hand, it's definitely the kinda thing that should be signposted and be possible to disable.
grigi 11 Apr
I tried to watch the video and failed.
That notification jingle is way louder than the voice and it's triggering me

I wish that people would consider that some people can't deal with flashing, some can't deal with repetitive large volume dynamics, some are colour-blind, etc...
Eike 11 Apr
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Quoting: slaapliedjeSo if you're doing it for A/B, I could see people saying 'dude, all your efforts are for not, and you suck!' being something that'd give you reason to rethink your approach. But there is 'You suck!' and 'You currently suck, but maybe do this a different way and it'll improve' comments.

Maybe, but both are bad. Like in... very bad.

How about:
* "The software sucks." (still not helpful)
* "The software is very interesting, but I see the following ways it could be even more helpful..."
slaapliedje 12 Apr
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Quoting: Eike
Quoting: slaapliedjeSo if you're doing it for A/B, I could see people saying 'dude, all your efforts are for not, and you suck!' being something that'd give you reason to rethink your approach. But there is 'You suck!' and 'You currently suck, but maybe do this a different way and it'll improve' comments.

Maybe, but both are bad. Like in... very bad.

How about:
* "The software sucks." (still not helpful)
* "The software is very interesting, but I see the following ways it could be even more helpful..."

For sure. The problem is some people take any sort of criticism as bad. That was what I was thinking the original question was leaning toward.

I figure once I start doing the thing I've been planning for a long time, I'm sure I'll get 'you suck' a lot, as it'll be dealing with something people are rather passionate about (role-playing games). So I'll likely have to do a bunch of follow-up videos on such things. Oh well, such is life.
Eike 12 Apr
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Quoting: slaapliedjeOh well, such is life.

Yes. ... but it shouldn't. ;)

For the senders: If you think something sucks, don't say someone sucks.
For the receivers: If someone says something sucks, don't (miss)interpret it as someone (you) sucks.
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