Psychonauts 2 was originally crowdfunded via Fig back in 2016, and now near a year after the Windows release the Native Linux version is now available. This comes along with an update that added more languages and fixed an issue with the Strike City checkpoint at the end of the level.
In the notes, they mentioned this about the Linux port:
The game may crash at launch or when attempting to alter Display settings such as Window Mode. Please try the following troubleshooting solutions:
- Use alternate display drivers, found in Software & Updates > Additional Drivers
- Go to Settings > Appearance and reposition the Activities bar to the bottom of the screen
- Use an alternate desktop environment (DE) such as Gnome on X.Org or Ubuntu on Wayland
- Try changing the resolution with the "Resolution Scaling" slider found in the Settings > Graphics menu
Some pretty strange advice but that's what they said…

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Game Features:
- Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
- Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
- Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
- Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Nice to see it finally happen.
Available from Humble Store and Steam. Currently GOG does not have the Linux version.
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Quoting: RaabenQuoting: sulixAnd there's no evidence yet that this is a 'lazy' port of any kind
I'm glad my first impression was wrong and I take it back. Aside from that mentioned vsync performance issue, it sounds like a good performer and a good effort overall. That's a relief :)
But then, "The game may crash at launch" didn't make too optimistic...
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I went ahead and grabbed it and yes, vsync option disabled, it runs amazingly well. Seems like a great port, but I didn't play more than a few minutes in since I still need to finish the original game.
Last edited by Raaben on 25 May 2022 at 5:18 pm UTC
Last edited by Raaben on 25 May 2022 at 5:18 pm UTC
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Well, I couldn't resist and bought it after hearing that the port runs great. 😅
I've only played through the first/training mission, and so far the game is a blast and runs really well (after deactivating vsync). 😄
I've only played through the first/training mission, and so far the game is a blast and runs really well (after deactivating vsync). 😄
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Quoting: headless_cyborgSo, trying this on an RTX 3060 laptop. FPS limit set to "unlimited", yet I only had 55-60 fps with 35% GPU usage.
Then I disabled V-sync and it's now at 170 FPS. I have a 144Hz monitor so I guess V-sync got the wrong impression about how many FPS it should push out. Ultimately went from "meh port" to "ok, this runs good".
All native Linuxgames based on the Unrealengine seem to behave strange on high refreshrate displays. Splitgate and Hypercharge Unboxed are two other examples where V-Sync is cutting down the FPS to 60 instead of syncing to the actual refreshrate of my display which is running at 144Hz. In Hypercharged Unboxed using V-Sync also introduces screentearing. I went with the framelimiter in both games instead of using V-Sync.
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Quoting: Beamboomlol - okieeeessss... Reading that "troubleshooting" I sense the smell of yet another poor "port".They should have hired Ethan Lee to do the porting, as his work is the absolute gold standard when it comes to native ports.
They should rather just say, "if it doesn't work then run it under Proton".
But I don't blame them. This is the reality in this. Until we have a *significantly* higher market share, these are the level of the "ports" we should expect. Those who are so against Proton and insist on "native or nothing" - this is the reality you advocate for.
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I am assuming it is just the verification process on GOG.com slowing things down as usual, but just in case I decided to check what Humble Store was offering:

How exactly is one supposed to parse this platform list? It's internally inconsistent.

How exactly is one supposed to parse this platform list? It's internally inconsistent.
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Quoting: HamishI am assuming it is just the verification process on GOG.com slowing things down as usualAnd yep, GOG.com has all three versions up now.
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The Native build is pointless. It does not offer Fullscreen play or any resolution adjustments. It also gives a blackbar at the bottom of the screen. Proton functions perfectly.
I truly, genuinely do not understand at all why they bothered with a Linux port just to completely half-arse it.
I truly, genuinely do not understand at all why they bothered with a Linux port just to completely half-arse it.
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Quoting: undeadbydawnThe Native build is pointless. It does not offer Fullscreen play or any resolution adjustments. It also gives a blackbar at the bottom of the screen. Proton functions perfectly.
I truly, genuinely do not understand at all why they bothered with a Linux port just to completely half-arse it.
Huh that's strange, I don't have a black bar on the bottom of the screen on either of my systems (Intel, nvidia or AMD). But I use Gnome on all of them. Maybe the game has a problem with KDE?
But yeah, it's strange that they don't offer real fullscreen (only borderless and window), but I'm not sure if that happened with the latest update or if the release version also already had that issue.
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Quoting: Free_gamerBut yeah, it's strange that they don't offer real fullscreen (only borderless and window), but I'm not sure if that happened with the latest update or if the release version also already had that issue.Is there a good use case for exclusive full screen these days besides working around DE/compositor quirks? I tend to always pick borderless window if it's available. I haven't seen a downside yet on my system.
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