OpenMW, the free and open source game engine reimplementation of Morrowind is about to get a lot better looking, with post-processing shaders coming in the next release.
This is a huge advancement for OpenMW, and will continue making it the absolute best way to play Morrowind on modern systems. Unlike modern games, Morrowind doesn't have lots of fancy graphical effects with shaders and OpenMW is fixing that for the upcoming 0.48.0 release.
Not in their recent blog post, they mentioned "Cody Glassman aka wazabear finally added post-processing shaders to OpenMW. This is probably the biggest graphical enhancement for OpenMW since the implementation of real-time shadows. Modded OpenMW setups will now be able to take a huge step forward in time when it comes to graphic effects." and that sounds very exciting.
Some shots were also shared, here's a few (click them to enlarge):
Want to install OpenMW easily using your Steam version of Morrowind on a Linux desktop / laptop or Steam Deck? Be sure to check out the Luxtorpeda tool and my guide.
Last edited by tgurr on 26 May 2022 at 11:47 am UTC

Morrowind is my favourite TES game, but admittedly I also think it aged like milk. OpenMW helps me cope with that more and more with every update.

Quoting: akselmoStunning! I lost my saves recently due to switching from Kubuntu to Fedora, so I suppose it's time to start it all over again.. With shinies! :)This is why I always have a separate /home partition... also make backups!

This gives me Black Mesa Xen vibes.
Also Half Life Alyx

BM:X

Last edited by ElectricPrism on 27 May 2022 at 12:49 am UTC
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