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Interplay Entertainment along with Square One Games and Black Isle Studios have confirmed that Baldur's Gate: Dark Alliance II is coming to Steam along with Native Linux support.

This follows along from Baldur's Gate: Dark Alliance that had a Steam release last year that also had Native Linux support and it will work nicely on the Steam Deck too.

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From the Steam page:

Unspeakable evil has returned to the legendary city of Baldur's Gate in this dungeon-crawling, action RPG fantasy classic. A call for adventurers echoes through the embattled land. Cunning warriors and bold magic users are desperately needed to reclaim Baldur's Gate from a dark sorcery that threatens all in its path.

  • Five new heroes with new class feats and abilities
  • Hack your way or cast powerful spells through over 80 perilous levels
  • Hidden areas, secret characters, and hundreds of items to discover, customize, and use
  • Forge unique magical weapons and armor to maximize the damage you inflict in battle
  • Conquer hordes of beasts and armies of Hobgoblins, Ghouls, Golems and dreaded Dragons
  • Compelling single or two-player cooperative modes of play

Additionally, they previously teased a rough video of it running on a Steam Deck:

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You can wishlist / follow on Steam. Quick update: GOG confirmed too but no store page yet.

Article taken from GamingOnLinux.com.
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Cyril 15 Jun
Quoting: slaapliedjeOn the Deck for the first game, I ended up fixing the slowness by forcing 60fps :) works flawlessly after that! (with the Linux binary, for some reason the Proton one worked just fine anyhow.)

What do you mean? The game (Linux version) was locked at 30 FPS?
slaapliedje 15 Jun
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Quoting: Cyril
Quoting: slaapliedjeOn the Deck for the first game, I ended up fixing the slowness by forcing 60fps :) works flawlessly after that! (with the Linux binary, for some reason the Proton one worked just fine anyhow.)

What do you mean? The game (Linux version) was locked at 30 FPS?
I think by default it was running at 30, yes. I went into the performance thing, turned off the limiter and set the vsync to 60, then it ran at a solid 60fps and was fast and smooth. It is definitely a game that is dependent upon refresh rate.
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