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Divinity: Original Sin 2 - Definitive Edition from Larian Studios recently became Steam Deck Verified. Plus, we have a longer talk from Swen Vincke, the Founder and Creative Director of Larian Studios.

It gained official Steam Deck Verified status last week, which I somehow completely missed. Looking over the top 250 on Steam, Divinity: Original Sin 2 is number 68 of the most highly rated games so it clearly has a lot of fans and is arguably one of the best RPGs available on Steam too.

Back when the Steam Deck released, we had a few clips of developers talking about the Steam Deck and their games, as it turns out Larian had kept back more of their footage that they just released that you can see below:

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In short: they're going to ensure all their games and future games work well on it. Really nice to hear!

Available to buy on Steam or on GOG if you wish to try with Wine.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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areamanplaysgame Jun 10, 2022
Quoting: slaapliedjeThat then somehow managed to get the contract for Baldur's Gate III.

"Somehow"? Is it really a mystery?

DOS2 was huge. Nobody is upset about the lack of native Linux support except Linux gamers, and we officially don't care anymore because nobody is doing native Linux games now and we have more games to play than ever.
slaapliedje Jun 11, 2022
Quoting: areamanplaysgame
Quoting: slaapliedjeThat then somehow managed to get the contract for Baldur's Gate III.

"Somehow"? Is it really a mystery?

DOS2 was huge. Nobody is upset about the lack of native Linux support except Linux gamers, and we officially don't care anymore because nobody is doing native Linux games now and we have more games to play than ever.

Some of us still care. I certainly do. Unless specifically tested by Valve at this point, Proton is a hit and miss, and once you get it to 'hit' you kind of have to pin to that version of Proton so that a future version hopefully doesn't have a regression that breaks your game. Then you also end up with a massive list of different versions...

Native is still always preferred. And since a vast majority of games use either Unity or Unreal engines, there is NO excuse for a lack of native support.
Nanobang Jun 11, 2022
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Quoting: KROM
Quoting: TheRiddick
Quoting: DrMcCoyWhich is part of the reason I'm not giving Larian any money anymore, yes.

[...]
Can you really blame developers for backing out of not releasing native linux versions given its less then %1 market share at the time?
[...]

My personal issue was with how they have handled it. Initially they did a Kickstarter where they have promised linux support. When they eventually have released the original version, they said they'd deliver the linux version afterwards. Okay, that's pretty common and understandable to some degree, because they want to rake in some fresh money first.
But then they were like "Okay, now we're working on the EE version of the game and linux will be delivered after that, sorry!!1", which meant more waiting while everybody else and their mum were playing the game we were eager to play.
When they eventually released the linux version (EE), it was completely absent of any Kickstarter goodies some of us have pledged for. To my knowledge even our names were no longer in the credits. That really was unnecessary in my eyes.

That aside, DOS1+2 are pretty good games, but that was not the point some of us were trying to make. :)

My recollection was that Larian kept announcing, then pushing back, release date after release date for their Linux edition of DOS, repeatedly raising then crushing the collective hopes, expectations, and excitement of Linux gamers, well earning ever-deepening derision and ridicule, distrust and scorn.

To be clear, I accept now, and accepted then, that Linux editions of games are often gonna come out later than the more lucrative Windows editions, and I also accept that Linux versions are sometimes just up and cancelled, but what Larian did just felt --- well, abusive to me.

Here on GoL, DOS was first announced on April 9th, 2013.. By the time DOS was finally released for Linux --- two-and-a-half years later --- it had racked up around 17 articles about Larian's "promise after promise and delay after delay" of an actual release date. In point of fact, DOS was never released for Linux, was it? only DOS-EE was).

I'm glad to hear DOS numero dos might be (not "will be" because it's Larian and Linux, let's be fair to ourselves) properly available on Linux sometime in the next two-and-a-half-years. I'm no longer angry about Larian's DOS release fiasco. I've come to a sort of peace about it, really. The glowing red ember of crystalline hatred smouldering in the blackest depths of my heart far surpasses anything as pale as "anger," and I'm at peace with that.
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