Here's one missed from earlier in July, the colourful 3D platformer Hobo Cat Adventures gained Native Linux support. Looks pretty great too with some dark humour and apparently souls-like combat (in other words, difficult).
"In Hobo Cat Adventures you play as a homeless cat willing to do every job there is on offer. You travel to the Squirrel Kingdom – a place full of weird characters, dangerous enemies and lots of treasures to find. King Daniel, party animal and ruler of the Squirrel Kingdom, has got a special job for you! Ring the three bells of awakening!"
It's not a particularly well-known title and doesn't have a lot of reviews on it but for the small amount on Steam, so far all but 1 of the user reviews are giving it a thumbs up. Check out the trailer below:

Direct Link
Highlights:
- Visit 7 areas
- Collect 24 gold bags
- Defeat 6 Bosses
- Find 7 unique weapons
- Ring 3 bells
- Unlock 42 achievements
- Two different endings
- Souls inspired lock-on combat system
- Cartoony blood and gore
- Meet weird, unique characters
- Contains a lot of (im)mature humour
- Lovingly made by only one person
Available to buy on Steam.
Souls inspired lock-on combat system
I despise lock-on systems. This is something for controller play, not for MKB play and I hate that some games feel that it is necessary to force it on MKB players.
1. What drugs was the developer on when making this?
2. Where can I get them?
However, I don't really see anything there that reminds me of Dark Souls combat - looks way too fast-paced with insta-gibbing enemies.
Reminds me more of Conker's Bad Fur Day.
I despise lock-on systems. This is something for controller play, not for MKB play and I hate that some games feel that it is necessary to force it on MKB players.Lock-on solves the problem of having to manually move the camera around all the time.
To instead have it look at what you want to look at 95% of the time anyway: the enemy.
There is no connection to controllers, I use it all the time (in games that have it) with kb&m.
I don't understand why some people feel the need to gimp themselves when playing those kinds of games without target lock-on. But it's not really my problem lol
Last edited by TheSHEEEP on 27 Jul 2022 at 1:29 pm UTC

Souls inspired lock-on combat system
I despise lock-on systems. This is something for controller play, not for MKB play and I hate that some games feel that it is necessary to force it on MKB players.
In Dark Souls locking on is optional, perhaps it is optional in this as well.