Join us on our own very special Reddit on /r/Linuxers.

Oxygen Not Included is not getting any more DLC, Klei Entertainment has announced. Instead, they're going to keep pumping out free updates for all players. What is it? ONI is a space colony building game where you have to manage a growing group of people in a hostile environment.

Writing in a post on Steam, the developers explained they had been planning a second major DLC but they've decided it "wasn’t the right fit for our long-term goals" and that they want the game to feel like a "true universe" with it continuing to expand. Most importantly, they don't want to split the community again and limit their own design choices with the game as they would have to decide between main features and DLC.

They also explained that the more DLC they would do, the harder it would be to maintain for everyone. So instead they're "shifting our focus to building out a lot of the same content and systems you’d expect from a DLC, and releasing them regularly as free game updates that work for both base game and Spaced Out".

Very nice!

You can buy Oxygen Not Included on Steam. It's a Native Linux game and it is Steam Deck Verified.

Article taken from GamingOnLinux.com.
17 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
10 comments

RFSharpe 4 Aug
You have to respect a development team that bases their design/marketing decisions on logic instead of profit.
Cyril 4 Aug
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

For some people, the profit is the logic...
hummer010 4 Aug
I Klei. Easily one of the best developers out there.
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Funny because the lede is buried and they can only do this because they were bought by Tencent. If they were still independent they would require DLC.

I loved Klei but once Tencent picked them up they’re on a do not buy list for me.
denyasis 4 Aug
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!


Last edited by denyasis on 5 August 2022 at 12:36 am UTC
MayeulC 5 Aug
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.
Eike 5 Aug
View PC info
  • Supporter Plus
Quoting: MayeulCCuriously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Similar here! I understand why they're loved, but their games are not made for me - and I didn't get through the winter in Don't Starve.
amatai 5 Aug
Quoting: MayeulC
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Paradox problem is that with N DLC they need to maintain 2 to the power of N games for every combinaison of DLC possible.
For example Europe Universalis 4 as 14 DLC changing the gameplay that makes around 16 000 different gameplay combinations.

That could not work and that deosn't work. They try to go to subscription based DLC so there would be only the base game and the full DLC games and to makes the DLC independent with each other by making change only to a limited geographical area.
Quoting: amatai
Quoting: MayeulC
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Paradox problem is that with N DLC they need to maintain 2 to the power of N games for every combinaison of DLC possible.
For example Europe Universalis 4 as 14 DLC changing the gameplay that makes around 16 000 different gameplay combinations.

That could not work and that deosn't work. They try to go to subscription based DLC so there would be only the base game and the full DLC games and to makes the DLC independent with each other by making change only to a limited geographical area.
I gotta figure it isn't actually that bad, or they wouldn't have been able to have a fairly successful business all these years.
MayeulC 5 Aug
Quoting: amatai
Quoting: MayeulC
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Paradox problem is that with N DLC they need to maintain 2 to the power of N games for every combinaison of DLC possible.
For example Europe Universalis 4 as 14 DLC changing the gameplay that makes around 16 000 different gameplay combinations.

That could not work and that deosn't work. They try to go to subscription based DLC so there would be only the base game and the full DLC games and to makes the DLC independent with each other by making change only to a limited geographical area.

While it sounds all right in theory, that's not exactly the case: making an interface modular by defining it well allows to plug different things on it. I'm pretty sure Civilization can add an endless (kinda) number of civs to their games.

There's also the approach of keeping everything included, and only enabling things if the user bought tbe DLC, which can help.

Yeah, for gameplay changes? You probably need to touch up the base game too. And it's very hard to balance a game once you add DLC (if the same game needs to be well-balanced with and without a new DLC unit, for instance).

Kudos to Paradox for making it work :P
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.