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Prodeus, the crowdfunded first-person shooter that blends together new and old design styles, will no longer be doing a Native Linux version and instead will ensure it works nicely with Proton.

The team at Bounding Box Software had been quiet for some time on their plans here, seemingly ignoring all questions about Linux for many months so it's good to finally get a proper answer. Still, for those of you still sticking to only Native Linux games, this probably stings a little.

Here's what they said:

We are making sure the game runs on Proton and will be doing a pass at reaching full green status on the Steam Deck once the game is fully out. Unfortunately, we won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. The Proton version of the game has a much smoother experience and the tests on Steam Deck showed great promise. We apologize for any inconvenience this might cause.

Update: in their Discord, a developer added this clarification:

A little clarification on the Linux News. Right now the Unity tool chain for making native Linux builds is still experimental. While they say you can do it, it does not work all that well and, as stated above, there are graphical errors and various other issues that make the game unplayable. A Linux build may still be a possibility in the future but at this time it is on hold until Unity's Linux tool chain is in a better state and we have the resources to dedicate to figuring it out properly.

It does in fact already run extremely well with the Proton compatibility layer both on Linux desktop and Steam Deck, take a look at one of my earlier videos of it on Deck below:

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Prodeus is set to be released at some point soon it seems, with a release date announcement due to be revealed at the upcoming Realms Deep 2022 that will take place from Friday - Sunday, September 16-18 2022.

Available to buy on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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61 comments
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dpanter 6 Sep
Yep.
Quotewe won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. The Proton version of the game has a much smoother experience

How can this be? Why is it this way all the way nowadays? The game runs better on the get go via assets and tech made for Windows rather than what is meant for Linux?
Ehvis 6 Sep
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Quoting: dziadulewicz
Quotewe won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. The Proton version of the game has a much smoother experience

How can this be? Why is it this way all the way nowadays? The game runs better on the get go via assets and tech made for Windows rather than what is meant for Linux?

Simple. You make promises during the kickstarter to get funds. Then don't care at all until way down the line where you find that you made some very poor decisions during development.

I removed this one from my wishlist a while back because I didn't think it would happen. It's now solidly sorted on the Windows only pile. Which means that any purchase will only be made when my desire to play it coincides with me having time to do so. Combined with my near endless backlog, that probably won't ever happen.
Liam Dawe 6 Sep
Quoting: dziadulewicz
Quotewe won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. The Proton version of the game has a much smoother experience

How can this be? Why is it this way all the way nowadays? The game runs better on the get go via assets and tech made for Windows rather than what is meant for Linux?
Could be many things. Game engine issues (of which Unity often has some really annoying Linux issues), a lack of experience and thinking a click to export will just work etc etc.
starfarer 6 Sep
Quotethere were far too many issues and we couldn't get it to run properly.

This just basically translates to "programming hard :(".
elmapul 6 Sep
if linux had an stable api/abi that would be a problem.
but linux dont have one, every time someone say: "we have retrocompatibility now! its a solved problem" a few months pass and something break again.

then we hear this promisse again.
if we cant ensure that apps writen 5 years ago run fine we can be sure that what we write today wont run in 5 years.

its much easier to target windows then let wine/proton deal with keeping this api/abi compatible to whatever new api/abi linux currently have, you solve the problem once for everyone.
Quoting: dziadulewicz
Quotewe won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. The Proton version of the game has a much smoother experience

How can this be? Why is it this way all the way nowadays? The game runs better on the get go via assets and tech made for Windows rather than what is meant for Linux?

Oh dont worry...... It still supports MacOS...... LOL........ Deleted from my wishlist.......


Last edited by StoneColdSpider on 6 September 2022 at 10:00 am UTC
Spyker 6 Sep
Unfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
Egonaut 6 Sep
A crowdfunded game doesn't get a promised Linux port? Wow, that's new! /s


Last edited by Egonaut on 6 September 2022 at 10:50 am UTC
Eike 6 Sep
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Quoting: EgonautA crowdfunded game doesn't get a promised Linux port? Wow, that's new! /s

I only backed games where either the devs had made a native Linux game before or had a running native Linux demo for the game to back. Until now, all delivered (although Kotar very late). It weren't very many games though.
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