Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

A fresh Steam Beta is out now for Steam Deck and Desktop Steam, with a bigger focus on Steam Input improvements and some Big Picture Mode fixes too.

Once again, the changelog is the same across both since both clients now share nearly everything thanks to the desktop client now using the New Big Picture Mode. Given how Steam Input has to handle and support all sorts of controllers, it's no surprise at times some of them could do with improvements. This time around there's quite a few improvements for Nintendo Joycons.

Steam Input

  • Reworked the layout of the mode settings page to show more content
  • Added upper grips as an option for mode shifts.
  • Filtered Mode Shift button options to only show available buttons based on the controller type.
  • Fixed chord activator options for XBox and XBox Elite controller types.
  • Improved Layout Preview for Nintendo Switch Joycon Left/Right/Pair.
  • Fixed Capture button icon not being displayed for Joycon Pair.
  • Fixed the Switch Pro Layout Preview not showing the gyro.
  • Nintendo Switch SL/SR buttons now show up as Bumpers for single Joycons or Grip buttons for a JoyCon Pair.
  • Joycon individual/pair Gyro now displays and functions properly.

Big Picture Mode (on Desktop Mode in Steam Deck)

  • Hide the cursor when in gamepad-navigation mode in Big Picture
  • Fixed Big Picture Mode keyboard window not exiting when closed.
  • Fixed an issue with detecting game windows on Linux

On the subject of Nintendo, don't miss what dbrand recently did.

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly and find me on Mastodon.
See more from me
6 comments

Arehandoro 24 Jan
My only gripe with the Switch Pro Controller are the reversed X, Y and A, B buttons. Each time -with a new game- they need to be mapped. Alternatively, I wished games adapted the icons based on the controller too.


Last edited by Arehandoro on 24 January 2023 at 2:03 pm UTC
Quoting: ArehandoroMy only gripe with the Switch Pro Controller are the reversed X, Y and A, B buttons. ... Alternatively, I wished games adapted the icons based on the controller too.
That's not reversed, that's been the same layout since the SNES controller in the early '90s. Microsoft reversed it with the original Xbox. <shakes cane>

In all seriousness, I would also love it if there was some auto-adjustment based on the controller that you're using. I don't know how well that would work with more than one controller type at a time. I use an 8bitdo Pro 2 that has the (correct :-P) Nintendo layout, and my kid prefers a Steam Controller, so there might be some confusion.
Still nothing about the PowerA Enhanced Wireless Pro Controller which I reported as broken several months ago. I got a aingle reply from a dev and then they straight up ghosted me.
Arehandoro 24 Jan
Quoting: ChuckaluphagusThat's not reversed, that's been the same layout since the SNES controller in the early '90s. Microsoft reversed it with the original Xbox. <shakes cane>

Fair :P
MayeulC 24 Jan
Quoting: ArehandoroMy only gripe with the Switch Pro Controller are the reversed X, Y and A, B buttons. Each time -with a new game- they need to be mapped. Alternatively, I wished games adapted the icons based on the controller too.

Isn't that what the "nintendo button layout" checkbox does? You may need to remap stuff if you want the physical button to match the label and the position it's supposed to be in though, depending on the game (and its support for steam input).
Arehandoro 25 Jan
Quoting: MayeulC
Quoting: ArehandoroMy only gripe with the Switch Pro Controller are the reversed X, Y and A, B buttons. Each time -with a new game- they need to be mapped. Alternatively, I wished games adapted the icons based on the controller too.

Isn't that what the "nintendo button layout" checkbox does? You may need to remap stuff if you want the physical button to match the label and the position it's supposed to be in though, depending on the game (and its support for steam input).

I've only seen that on the Steam Deck UI, but I couldn't find it in Desktop :O
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.