Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

No Man's Sky Fractal gets a VR overhaul, new Expedition, Gyro update

By - | Views: 21,575

No Man's Sky has another big update out now that includes an overhaul of quite a few features like much better VR support, and a new Expedition. The game continues to run nicely on Steam Deck and Linux Desktop with Proton.

On Twitter, the official account mentioned "Fractal brings gyroscopic support to Switch, PlayStation and Steam Deck players" but from my own testing, there's no special gyro settings actually in-game for the Windows version run through Proton on Steam Deck. They do have an extra Steam Input configuration specifically for Gyro on Steam Deck though, which just sets the Gyro on the right thumbstick to act as Mouse movement with some settings adjusted for you.

The official changelog also only mentions PlayStation and Nintendo Switch for Gyro. Still nice to have it all pre-configured though via Steam Input. It at least seems to work the same as their brief clip of it on Nintendo Switch in the previously linked tweet in my testing of it on Steam Deck:

It doesn't work all the time though. Sometimes the Gyro just stops working until I do another random action or two, but it's not clear if that's a game bug or a Steam Input bug on Steam Deck. I've asked for more info.

There's also the new Expedition, improved HDR lighting, a new Utopia Speeder starship, clearer game settings when starting a game, new visual affects around ancient portals, plaques, and monoliths, overhauled VR support, new accessibility options and much more.

See their update video below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Full changelog here.

You can buy No Man's Sky from Humble Store and Steam

Article taken from
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me

Despite this being a pretty VR-centric update, the VR version of the game still runs pretty badly on windows. I'm hitting an average of 45FPS with DLSS at max and all settings on low. Yet somehow the devs record 60FPS footage for trailers and such. I might be doing something wrong but looking at some steam forums, it looks like I might not be.
Julius Feb 23
Awesome, then I need to try it again in VR. Previously the VR experience was very much lacking resulting in me never seriously trying this game.

Now the same needs to be done for Subnautica, which is also a very much subpar VR experience.
TheRiddick Feb 24
The one thing that made NMS a bit weird for me was that no Cities or Civilizations exist in the game (lots of talk about them). Like only small ruins left over.

It be cool if the game had cities/towns with large populations in them instead of copy-pasted space/land station habitants.

For there to be ANY people, there must be a population of people 'doing things' or the species just dies through attrition! (think about how many you kill in space combat!)

Last edited by TheRiddick on 24 February 2023 at 12:10 am UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.