Free, open source and getting better all the time. Tabletop Club has a fresh Beta release available with a whole lot of fixes and improvements.
A way to play various tabletop games and do what you want with it because it's FOSS, what's not to love? No account registration needed either — that might be one of the greatest things about it, no fussing around to get people together to play a few games.
Here's just some of what's been added:
- Added 32-bit executables for Windows and Linux.
- Can now connect to a custom master server using the --master-server and --ssl-certificate arguments.
- Added blank square-shaped tokens to the default asset pack.
- Added screenshots to the README, and the index page of the documentation.
- Added the name property for assets, allowing them to be imported under a name different to that of the file name.
- Can now use wildcards at the beginning of section names in config.cfg.
- Added a shortcut for shuffling stacks.
- Can now double-click items in menus to activate them, e.g. objects, save files.
- Added an “All” option for the pack and type drop-downs in the objects menu.
- Added a degree symbol and tooltip text to the rotation drop-down.
- Can now flip, reset the orientation of, and rotate objects that are not being hovered.
- More operations now create undo states.
- Added a shortcut for rotating objects.
- Added an option to make speakers and timers emit sound non-positionally, which is the new default.
- Can now set the value of die on the table from the context menu.
- Added a separate directory in asset packs for boards to distinguish them from pieces.
- Added the name of objects to the tooltip when hovering over them in the objects menu.
- Updated the Cabin font to include more Latin characters.
- Updated translations from the community.
- Can now play the game in Esperanto and Italian.
- Old asset and cache files that are no longer used are now removed from the user:// directory.
- Added a details button to the context menu.
- Added a way to configure the automatic centre-of-mass adjustment for 3D models.