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Open source tabletop game simulator gets a second Beta release

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Free, open source and getting better all the time. Tabletop Club has a fresh Beta release available with a whole lot of fixes and improvements.

A way to play various tabletop games and do what you want with it because it's FOSS, what's not to love? No account registration needed either — that might be one of the greatest things about it, no fussing around to get people together to play a few games.

Here's just some of what's been added:

  • Added 32-bit executables for Windows and Linux.
  • Can now connect to a custom master server using the --master-server and --ssl-certificate arguments. 
  • Added blank square-shaped tokens to the default asset pack. 
  • Added screenshots to the README, and the index page of the documentation. 
  • Added the name property for assets, allowing them to be imported under a name different to that of the file name. 
  • Can now use wildcards at the beginning of section names in config.cfg. 
  • Added a shortcut for shuffling stacks. 
  • Can now double-click items in menus to activate them, e.g. objects, save files. 
  • Added an “All” option for the pack and type drop-downs in the objects menu. 
  • Added a degree symbol and tooltip text to the rotation drop-down. 
  • Can now flip, reset the orientation of, and rotate objects that are not being hovered. 
  • More operations now create undo states. 
  • Added a shortcut for rotating objects. 
  • Added an option to make speakers and timers emit sound non-positionally, which is the new default. 
  • Can now set the value of die on the table from the context menu. 
  • Added a separate directory in asset packs for boards to distinguish them from pieces. 
  • Added the name of objects to the tooltip when hovering over them in the objects menu. 
  • Updated the Cabin font to include more Latin characters. 
  • Updated translations from the community.
  • Can now play the game in Esperanto and Italian.
  • Old asset and cache files that are no longer used are now removed from the user:// directory. 
  • Added a details button to the context menu. 
  • Added a way to configure the automatic centre-of-mass adjustment for 3D models. 

See more on itch.io and GitHub.

Article taken from GamingOnLinux.com.
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