Just recently the Native Linux port of BioShock Infinite was updated to fix it failing to launch after an update.
As a quick reminder — back in September last year 2K updated various BioShock games to have their own launcher, because we all know gamers love extra launchers don't they? The previous article lists workarounds for them on Linux but as a side-effect they also broke the old Native Linux version.
It's taken over five months to sort it but they finally released an update and said:
Our last patch to BioShock Infinite on Steam was intended only for Windows but unexpectedly affected shared dependencies with the Linux version that made the game unplayable on some versions of Linux. We’ve since identified and fixed those conflicts and have verified those solutions addressed the issue in Linux (Ubuntu 22.10). We apologize for the inconvenience to our fans on Linux and appreciate their patience as we worked on a fix.
I checked on it and the Native Linux port launches fine now on Fedora.
Nice to see they finally did something, even though you could workaround it with Proton. For some it seems the Native Linux version actually works better though. I'm just surprised they actually fixed it, I was half expecting them to just leave it and tell people to use Proton at this point.